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RTAB Compatibility Help! - Printable Version

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RTAB Compatibility Help! - Flare Knight - 04-06-2010




[Resolved] RTAB Compatibility Help! - MGC - 04-06-2010

I made a test :
I downloaded the demo of the CBS here, pasted your Battle Result Script below, then the Addon.
I got the error after a battle too.

Having read the scripts, it seems that the Addon is already integrated in your version of the Battle Result Script.
I removed the Addon and then it didn't crash.

I suggest you to give a try.


[Resolved] RTAB Compatibility Help! - Flare Knight - 04-06-2010

Did you also paste Atoa's ATB Script also? Because it won't work with Atoa's ATB and the addon that came with the Battle Result Script was suppose to make it compatible.


[Resolved] RTAB Compatibility Help! - DerVVulfman - 04-07-2010

Ahem.

RTAB is a battlesystem created by a Japanese scripter named Cogwheel. Atoa's ATB is a separate battlesystem. Neither battlesystem will work with one another. And Cogwheel's RTAB is fairly complex and incompatible with a number of default 'battle' scripts.

As to using the Raziel/Illustrationism Battle Report system with Atoa's battlesystem... I never tried the two together. But I don't see combining Atoa's battlesystem and RTAB as possible.

Funny how other people started trying to call their own systems 'RTABSs' after Cogwheel's...


[Resolved] RTAB Compatibility Help! - Flare Knight - 04-07-2010




[Resolved] RTAB Compatibility Help! - MGC - 04-07-2010

Another attempt with scripts in this order :
- Tanketai Sideview Battle Script
- Raziel's Battle Report script
- the following fix :
Code:
#==============================================================================
# ** Scene_Battle
#==============================================================================

class Scene_Battle
  #--------------------------------------------------------------------------
  # * Frame Update (after battle phase)
  #--------------------------------------------------------------------------
  def update_phase5
    remove_bars
    if @phase5_wait_count > 0
      @phase5_wait_count -= 1
      if @phase5_wait_count == 0
        $game_temp.battle_main_phase = false        
      end
      return
    end
    if !@lvup_window.nil? then battle_end(0) end
  end
end
- Add-On: Atoa's Active Time Battle
- Main

Didn't crash...


[Resolved] RTAB Compatibility Help! - DerVVulfman - 04-10-2010

I know where this left off. Thanks to the hack from Wednesday night, we're missing Flare Knight's response:

Quote:Thank you so much! It works now. :)

Hehe...