A way to get players to stop moving - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Code Support (https://www.save-point.org/forum-20.html) +--- Thread: A way to get players to stop moving (/thread-3662.html) |
A way to get players to stop moving - PK8 - 08-04-2011 So I'm trying to create my own Input.dir4 case, but I'm having trouble figuring out how to make the character stop moving through scripting in events. Here's what I have so far: I have this as a conditional branch. Code: $game_player.moving? or $game_system.map_interpreter.running? or $game_player.instance_eval("@move_route_forcing") or $game_temp.message_window_showing Within the else conditional, I have this call script: Code: case Input.dir4 The case is working but the problem is, I'm trying to get the player to stop moving which I can't pull off. |