Call Map Event - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Call Map Event (/thread-3825.html) |
Call Map Event - DerVVulfman - 12-06-2011 Call Map Event
Version: 1.0 Introduction Okay, it sucked that RPGMaker XP dropped this feature, but it wasn't hard to code after looking at the default 'call common event' command. It creates a new 'event' accessibility to the events of a map, so it has to be below Game_Event at the very least. Other than that, it merely creates a new method for the Interpreter class which does not interfere with any other system. It should be compatible with all other scripts. Script The Script Instructions Easy instructions that are in the script. Compatibility and Installation Freakin' compatible. Terms and Conditions Free for use, even in commercial games |