Disco Lights - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Resources Database (https://www.save-point.org/forum-43.html) +---- Forum: 2D Resources (https://www.save-point.org/forum-132.html) +---- Thread: Disco Lights (/thread-3842.html) |
Disco Lights - cosmickitty - 12-19-2011 I don't know if I should put there here or requests so move it if I'm wrong. It's not really a request, just a question. I'm working on making a nightclub tileset and I want to add a disco ball -ish effect to it, but I'm not sure the easiest way to do it. Should it be an event, a fog screen, something else I can't think of? I haven't made anything for RM for awhile and I can't remember what I need so if anyone has any suggestions I'd appreciate it :) Btw, this is for XP. RE: Disco Lights - KasperKalamity - 12-19-2011 i would guess to do it as a fog. i tried to make color changing lights that worked via a tint screen command, but it crashed the fps RE: Disco Lights - Yin - 12-19-2011 I had this in a old game of mine (rm2k3), but it should work in xp too. Event commands are as follows Label 1 tint screen (rgb, 2.0sec) wait tint screen (rgb, 2.0 sec) wait etc with the different colors you want it to scroll through Jump to label 1 Set to parallel process. I also had a switch bgm if bgm had completely finished in there too, so it would switch songs. :) It was cool. RE: Disco Lights - cosmickitty - 12-20-2011 Thanks guys :) |