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MrMo's ABS Paperdoll System - Printable Version

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MrMo's ABS Paperdoll System - DerVVulfman - 01-02-2012

MrMo's ABS Paperdoll System
Version: 1.3


Introduction
This system is a new add-on for MrMo's ABS Ultimate that lets you display the weapons and armor your actors are equipped on their person. This means that if you are equipping one of your actors with a robe, the robe will be drawn onto the actor once equipped, and if a suitable robe graphic is available.

The system is based on Me™'s Visual Equipment, but heavily altered to work with MrMo's ABS Ultimate, this script might very well be the first paperdoll system for an RPGMaker XP Action Battle System, with the exception of Near Fantastica's Squad Based Action Battle System.

In addition, the system was designed to work with DerVVulfman's MultiSlots system, so you can apply additional graphics for any new slots you choose to add.


Demo
MrMo's ABS Ultimate Demo


Script
The script


Instructions
Comprehensive instructions are build into the script.



Compatibility
For use with MrMo's ABS Ultimate, and requires MrMo's MultiPose Charactersets. Compatible with DerVVulfman's MultiSlots,


Terms and Conditions
Free for use, even within commercial products. Only due credit is required.


RE: MrMo's ABS Paperdoll System - DerVVulfman - 05-02-2012


BUMP!
to version 1.1

A few bumps occurred here and there. They were probably unnoticed as most just go for the demo. In any event, the new bump is because this script was altered to work with MrMo's ABS' Ultimate's new SP damage system.


RE: MrMo's ABS Paperdoll System - MaoCao - 05-02-2012

Oh wow, thanks for posting this! :) I was just looking for something like this for MrMo's ABS.


RE: MrMo's ABS Paperdoll System - DerVVulfman - 06-06-2012


BUMP!
to version 1.2

Simple matter that the 'save game' display didn't show the character's as they were equipped. If FRED had sylvan body armor, he wouldn't have the armor visible in the save/load screens until now.


RE: MrMo's ABS Paperdoll System - DerVVulfman - 08-22-2012


BUMP!
to version 1.3

Upgrade shortens the script thanks to a rewrite done to MrMo's ABS Ultimate. The new version separated the Damage Pop system into a separate module that made the system shorter.