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What's up, RMers? - Printable Version

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+--- Thread: What's up, RMers? (/thread-395.html)



RE: What's up, RMers? - MechanicalPen - 02-05-2014

Ye can't
Code:
$scene.active_battler.sp -= absorb
?
http://save-point.org/thread-2307.html Here's something, but requires an SDK method (EWWWW). If you need special damage pops, I know we have a script for that on here, because I based my custom one on it.


RE: What's up, RMers? - Steel Beast 6Beets - 02-06-2014

Tried that. Ended up hitting a "stack level too deep" error. Nevermind, I'm a doofus. It does work. And anything that require SDK won't do the trick as the other scripts I use are incompatible with it.

Not everything is bad as I found ParaDog's damage modifying script to be quite fancy.


RE: What's up, RMers? - KasperKalamity - 02-06-2014

(02-05-2014, 04:52 AM)DerVVulfman Wrote: If your buddy is anything like a certain member that tested my handicrafts demo, you won't have a single visual glitch left. She was responsible for the last minute ending. Laughing
he will use all his mp in one battle


RE: What's up, RMers? - yamina-chan - 02-07-2014

(02-05-2014, 04:52 AM)DerVVulfman Wrote: If your buddy is anything like a certain member that tested my handicrafts demo, you won't have a single visual glitch left. She was responsible for the last minute ending. Laughing
Uhm...You're welcome? I apologize? Laughing + Tongue sticking out Not sure what to say to that XD


RE: What's up, RMers? - DerVVulfman - 02-07-2014

@Steel Beast 6Beets: While the script said it would need a compatible SP damage pop script, you can look further down and grab one. And the SP damage system is listed in the Skills Development spoiler.

@yamina-chan: Busteeed. I didn't wanna have you burdened with people asking you to beta-test their games. Laughing


RE: What's up, RMers? - yamina-chan - 02-07-2014

Well, most people know anyway XD
It's not like I didn't post more bugfixes in the Thread of the Demo or anything, after all Xb And I remember talking to some people about this too, so meh. XD
And they can ask, I don't mind. Whether or not I have the time is a diffrent matter *laughs*


RE: What's up, RMers? - KasperKalamity - 02-11-2014

please play with this charset and provide feedback.

[Image: keptiedead_zps65bc67ed.png]


RE: What's up, RMers? - Steel Beast 6Beets - 02-11-2014

Gory. Does the guy fade out of existence after being vivisected? The blood in the third column could use some work though.


RE: What's up, RMers? - DerVVulfman - 02-12-2014

Can you adjust the halftones to your liking? I like the 2nd variant. Um... sux for your netbook though. As to the 3rd variant, you could use it for 'flashbacks in black n white'.

Been a while since I discussed the charactersets for my game's paperdoll system. Turns out that I needed more space between frames so weapons could extend a bit further. But EEP... that's a lot of charsets as I had a couple dozen eye sets, dozens of hair styles, and so on. There is that AND the fact the charactersets are custom ones with over 140 frames in each file. Sarcasm

Instead of manually editing every single file, and thus risking mis-aligned frames, I've been working on a script to read and adjust each characterset. It reads the image, spaces each character by blitting them in order, and then saving the resulting image. So far, it does that AND retains the alpha channel. I could use it right now, and just replace the hardwired filename I have in the current script. Happy


RE: What's up, RMers? - Ahzoh - 02-18-2014

I was searching my name on google and found this old sprite of my character:
[Image: 24-43.png]