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What's up, RMers? - Printable Version

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What's up? [RM Edition] - PK8 - 02-17-2010

RMVXP (and other affiliated websites of RMVXP such as BlueSophia and ComicEra) having downtime today made me think about my scripts. I've been going through some of the scripts I've posted, and I'm seeing old threads of mine which shouldn't even be considered scripts. Also, I've been thinking about working on a "bed" demo for most of my scripts. I've also thought about rewriting a lot of my scripts.


What's up? [RM Edition] - kyonides - 02-17-2010

Some people (somewhere else) kind of think I'm some sort of a coward (or something the like) because I've never tried to actually script my own battlesystem script. I don't think I'm ready to do that, even if 2 or 3 years have past since I modified a script for the first time. I even believe I just like to edit default scripts and add new features and methods, except for a very few scripts that pretended to be more original or weren't based on basic scripts which normally are left in standby until I learn more about Ruby / RGSS and scripting.

I also think the next RM (if any) should include a later version of Ruby, things like Hashes would be more fun to use if so, the DateTime class (even a simplified one) would also be a good addition...

I know that leaving comments are useful for people wanting to learn from any script, but I still hate it... Not good at it... but I learned about the comments true purpose, it's not to tell you what it does but what it accepts as arguments and how it deals with that data and what is returned after the method execution ended successfully or not... and providing good Error messages is also a key practice to get the people moving to get the errors they made fixed.


What's up? [RM Edition] - Jaberwocky - 02-17-2010

RGSS has hashes and a Time class >.>


What's up? [RM Edition] - jubhub731 - 02-17-2010

I am recording the music for my game at the moment .


What's up? [RM Edition] - Ace - 02-17-2010

finishing the implementation of charlies awesome states activation system (known from final fantasy 9) and I just love it ^^


What's up? [RM Edition] - kyonides - 02-17-2010

Well, jabber, then that means you haven't seen how you can create a hash in a very convenient way thanks to some new syntactic sugar found in Ruby 1.9.1...

hash = {a: 2, b: 4}

It has Time class but not DateTime class... They're definitely not the same thing.


What's up? [RM Edition] - Charlie Fleed - 03-01-2010

Uff, the battle room for my arena game was a beast... I'm exhausted.


What's up? [RM Edition] - Jaberwocky - 03-01-2010

kyonides Wrote:Well, jabber, then that means you haven't seen how you can create a hash in a very convenient way thanks to some new syntactic sugar found in Ruby 1.9.1...

hash = {a: 2, b: 4}

It has Time class but not DateTime class... They're definitely not the same thing.

RGSS has hashes like that.
hash = {a => 2, b => 4}
Unless I'm supposed to be super-excited over using : instead of => for some reason...
And Ruby's Time class actually IS the same thing as a DateTime class, as it does both the date and the time:
http://www.ruby-doc.org/docs/ProgrammingRuby/html/ref_c_time.html

Still not following you here, sorry. ._.


What's up? [RM Edition] - Ace - 03-01-2010

trying to find out which script screws up my timer xD my timer goes like this: 59,58,57,56,59,23,11,55,54,53,1:19,.....
and most time it changes is when I am walking (or just when I'm walking xD) Oo


What's up? [RM Edition] - Kread-EX - 03-01-2010

Still doing my Ar Tonelico CBS... actually trying to make this #@%!?@% Harmonics gauge functional.