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What's up, RMers? - Printable Version

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+--- Thread: What's up, RMers? (/thread-395.html)



RE: What's up, RMers? - Ahzoh - 09-22-2016

I didn't think I was putting the fate of my game in someone's hands. But yeah, that's the cost of going into revenue sharing, though I doubt she would abandon it if there was money to be made.


RE: What's up, RMers? - Ahzoh - 09-23-2016

Yea, they decided not to team with me. Good fight me.

My project will never be done. Might as well just cast it into development hell again =/


RE: What's up, RMers? - Bounty Hunter Lani - 09-25-2016

I would hope your game would get somewhere, Ahzoh  Sad 
I'm sure you'll find someone else to help!  Grinning Grinning Grinning 

(I've been doing a lot of stuff on my own, because everyone is always busy or asking for money, so I almost have to  Laughing )

Anyway, I think I know what I want for Christmas... been looking at this for a while...

http://www.rpgmakerweb.com/a/music/samurai-classics-music-pack


Ohhhhh, so goooooood! Sad  Sad  Happy Happy Grinning Crying with a grin 

Seriously though, a lot of the DLC packs and stuff I see are very great. The artists do great jobs  Very cheery


RE: What's up, RMers? - Ahzoh - 09-26-2016

I joined some group's project as a mapper in the hopes they'll help me with music and art.


RE: What's up, RMers? - DerVVulfman - 09-28-2016

I wish you good fortune. Happy


RE: What's up, RMers? - Melana - 09-29-2016

I'm wondering which scripts need to be edited to have 6 instead of 4 actors in the party.
I think it shouldn't be that complicated.


RE: What's up, RMers? - BeJeremiah - 09-29-2016

Begin by editing Add actor under Game_Party

Code:
def add_actor(actor_id)
    # Get actor
    actor = $game_actors[actor_id]
    # If the party has less than 4 members and this actor is not in the party
    if @actors.size < 4 and not @actors.include?(actor)
      # Add actor
      @actors.push(actor)
      # Refresh player
      $game_player.refresh
    end
  end

Change the "< 4" to the number you need. After that you have to edit the windows that show you party members.


RE: What's up, RMers? - Melana - 09-29-2016

Thank you.


That was really easy.
The only window which makes me problems now is the battle status window.

I can't find the x and y values of the battler sprites to make them all fit on the screen.

Edit: Nevermind, I've found it by myself. It's hidden in the game_actor and not in the sprite or spriteset classes. >.<

Edit#2: I've stumbled over another odd issue. The command window seems to be bugged when I'm trying to add a new entry. I can scroll down even if there are no more entries below. (I'm using SDK)

[Image: bug32b9qpxvj6.png]


RE: What's up, RMers? - Steel Beast 6Beets - 09-29-2016

I was going to suggest Dargor's Large Party script but I'm pretty sure it's incompatible with the SDK. Oh well.

As for my project, I decided to include another permanent party member and the hardest thing so far is to come up with new abilities since the most basics ones (elemental magic, buffs and ailment-inflicting attack skills) are already taken by the other members.


RE: What's up, RMers? - Ahzoh - 10-23-2016

So, I planned on using these kind of sprites:
https://s15.postimg.org/qxl8blkx7/Place_ABS.png

But the problem is that they are bigger than the RMXP RTP tilesets, especially the doors and such.