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What's up, RMers? - Printable Version

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+--- Thread: What's up, RMers? (/thread-395.html)



RE: What's up, RMers? - Ahzoh - 02-01-2017

Wonderin' if Yin is still here to ask 'em if I could use their song in my game:



RE: What's up, RMers? - trexrell - 02-04-2017

Yin says its no problem for you to use that song.


RE: What's up, RMers? - Ahzoh - 02-05-2017

(02-04-2017, 02:36 AM)trexrell Wrote: Yin says its no problem for you to use that song.
Aye, thanks. Some way to download? Otherwise I'm relegated to recording through audacity, which tends to be all staticky.


RE: What's up, RMers? - Ahzoh - 02-10-2017

Been developing some mythology for my world, which incidentally will also serve as the monsters for my game:
http://conworkshop.info/view_article.php?ns=c512790fb4785cb19cfdd8e00674571e


RE: What's up, RMers? - Steel Beast 6Beets - 02-10-2017

(02-10-2017, 10:38 AM)Ahzoh Wrote: Been developing some mythology for my world, which incidentally will also serve as the monsters for my game:
http://conworkshop.info/view_article.php?ns=c512790fb4785cb19cfdd8e00674571e

A rather interesting read, methinks. The blood monsters capable of possessing living beings caught my attention. so did the bloody mist creatures.

As for my own project, I working with some converted RM2K assets and I must admit I prefer the low-resolution, pixelated look of them over what RMXP, VX and Ace have to offer when it comes to charsets and tilesets.


RE: What's up, RMers? - Ahzoh - 02-10-2017

(02-10-2017, 09:11 PM)Steel Beast 6Beets Wrote:
(02-10-2017, 10:38 AM)Ahzoh Wrote: Been developing some mythology for my world, which incidentally will also serve as the monsters for my game:
http://conworkshop.info/view_article.php?ns=c512790fb4785cb19cfdd8e00674571e

A rather interesting read, methinks. The blood monsters capable of possessing living beings caught my attention. so did the bloody mist creatures.

As for my own project, I working with some converted RM2K assets and I must admit I prefer the low-resolution, pixelated look of them over what RMXP, VX and Ace have to offer when it comes to charsets and tilesets.
Bloody mist creatures appear to be a popular tabletop fantasy gaming creature.
http://paizo.com/pathfinderRPG/prd/bestiary2/vampiricMist.html


RE: What's up, RMers? - DerVVulfman - 02-11-2017

Ya know, I feel sorry for anyone doing voiceover work if they have to learn Vrkhazhian. That has gotta be wilder than learning the 'Divine Language' from The Fifth Element.

Winking


RE: What's up, RMers? - Steel Beast 6Beets - 02-12-2017

(02-10-2017, 10:20 PM)Ahzoh Wrote:
(02-10-2017, 09:11 PM)Steel Beast 6Beets Wrote:
(02-10-2017, 10:38 AM)Ahzoh Wrote: Been developing some mythology for my world, which incidentally will also serve as the monsters for my game:
http://conworkshop.info/view_article.php?ns=c512790fb4785cb19cfdd8e00674571e

A rather interesting read, methinks. The blood monsters capable of possessing living beings caught my attention. so did the bloody mist creatures.

As for my own project, I working with some converted RM2K assets and I must admit I prefer the low-resolution, pixelated look of them over what RMXP, VX and Ace have to offer when it comes to charsets and tilesets.
Bloody mist creatures appear to be a popular tabletop fantasy gaming creature.
http://paizo.com/pathfinderRPG/prd/bestiary2/vampiricMist.html

I see. I could use some inspiration like that for my game, methinks.


RE: What's up, RMers? - Ahzoh - 02-20-2017

And Vrkhazh now has some unique weapons:
[Image: rO1hnFN.png]


RE: What's up, RMers? - DerVVulfman - 02-21-2017

I'm more partial to bladed weapons, but I think the Mulčolzu will be easier to use. It's in the weapon's balance.