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What's up, RMers? - Printable Version

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RE: What's up, RMers? - DerVVulfman - 01-06-2024

Nope. The PC I ran for a good 7 years was 8.1. And now I'm using Windows 10 - 64bit.


RE: What's up, RMers? - kyonides - 01-06-2024

(01-06-2024, 01:21 AM)Steel Beast 6Beets Wrote: Quick question: does RMXP have compatibility issues with Windows 8.1?

It does run on XP, Vista, 7 and 8. Only Vista required some slight adjustments IIRC. Thinking Even so, some people might need to tweak RMXP executable's properties to launch it on Win8. Nothing difficult at all. Winking


RE: What's up, RMers? - Steel Beast 6Beets - 01-06-2024

(01-06-2024, 03:57 AM)DerVVulfman Wrote: Nope. The PC I ran for a good 7 years was 8.1. And now I'm using Windows 10 - 64bit.

(01-06-2024, 04:16 AM)kyonides Wrote:
(01-06-2024, 01:21 AM)Steel Beast 6Beets Wrote: Quick question: does RMXP have compatibility issues with Windows 8.1?

It does run on XP, Vista, 7 and 8. Only Vista required some slight adjustments IIRC. Thinking Even so, some people might need to tweak RMXP executable's properties to launch it on Win8. Nothing difficult at all. Winking

Thanks. I was thinking of buying an used PC since mine died some months ago and I just want to see if I can recover anything from the hard drive. All the offers I found out so far have Windows 8 or newer.


RE: What's up, RMers? - Remi-chan - 01-07-2024

I recommend windows 10 now that getting win7 is a borderline impossibility. Windows 8 has always been a bit weird for a PC OS as it was built initially for android / IOS devices, it was then adapted to be a windows operating system. Windows 10 is a lot less unorthodox in this regard, but it will require some basic setting changes if you don't like being spied on, although if its a used PC, most of those will probably be off by default anyway.

As for me, while I haven't done much lately due to playing the waiting game, I have grown hungry enough to work on Disk 3 that I've done some mockups of scenes that I will be making for that version of the game.

Sacreblu Confronts Yi


The Scarlet Rager

This is based on a more narrative story version of an event that happens, while the Demon Lord Mischevia doesn't exist yet, she can travel through time, and does so here to complete a time loop. This same event will occur late in Seraphim from the perspective of Mischevia rather than as an onlooker.


RE: What's up, RMers? - kyonides - 01-09-2024

So guys, what do you think about the Time Fantasy: Steampunk tileset?
Is it worth buying?
Even if you think it's not the best option out there, could it be fixed / altered / improved easily?


RE: What's up, RMers? - DerVVulfman - 01-09-2024

Taking a look at the screens presented:

#1: Title screen. Nice Train. Other than that...

#2: Tileset B as wood crates with metal reinforcements, not often seen. The barrels shown with metal bindings and tops are also novel. And the Victorian railing, gaslight street lamps, and even an old-style doubleclock... rare. Most street clocks just had one face, this has two. Oh, Street clocks still exist, though usually for schools or banks to know if you're gonna make it in time to cash that check.

I'm not to keen for his house interior in the pic, but the boiler-room image showing riveted floor tiles with some grates, the pipes, and belted rotors isn't bad. I just wish I saw more of the exterior buildings. I just see one house as it is build with the redbrick style. Nothing of other victorian era buildings.

#3: Another pic shows off more train sections and the interior compartments of vintage trains. Nice if you wanted to make "Murder on the Orient Express" And some cogs and fans on display. The smoke? Well, maybe it is re-worked to match the smoke stacks on the trains. Otherwise, they look like native RPGMaker smoke.

#4: Quite a bit in that pic is familiar. Reworks of some of the barrels to carry green sludge, said barrels look much like what Remi has within her current WIP Fantasia and dating back to her VXAce game Menagerie © 2014. But the darkened stairs visible and the pipes that come out of the walls in both steel and copper aren't bad... especially seeing some with grates.


RE: What's up, RMers? - Remi-chan - 01-09-2024

I personally can't stand how time fantasy looks. That retro-shit drives me insane.

Let's make a game and bake in technical limitations we ascended literal decades ago!

Ive never been a fan of dialing back the clock on tech for nostalgia's sake, and that is what tilesets like time fantasy facilitate.

And if you really must do it, at least have fun doing it yourself, like jesus even I can do it, it isn't hard!

In fact, I personally went even more far back. I went back to ONE-BIT black and white!
[Image: U3SpSsI.png]
This shit is literally so easy to do and this was fast, if you put some real love and time into it, it could be really good.

Paying for resources like this is utter insanity if you ask me. Like I can't pixel art and I can do this kinda shit.

Anyway, whats up with dev, huh? Eh, still waiting for Pjcr and Xiie. I am working on a beeg long form story video, though!
[Image: P6fNkWV.jpg]


RE: What's up, RMers? - DerVVulfman - 01-09-2024

Eliminating graphic options of a more retroactive or period-piece design would preclude much anything in typical RPG games that take place within fantasy settings. Of the engines I have seen for RPG making games, they tend toward an 18th Century Central European or Germanic style with both wooden and ceramic tile shingles and cobblestone roads. This even for the RPGMaker line which favors European settings rather than Asian, otherwise we would have Sakura and houses with Minka houses with Shoji and Fusama doors.

Were you to make a game within a "Forgotten Realms" such as Baldur's Gate, you would be dealing with a noted 10th-12th Century Medieval environment. Once the Final Fantasy series began using both magic and technology, you fall into options such as Steampunk which fits in with the use of Victorian era graphics which most Steampunk games are set. And even the concept of science-fiction/fantasy may suggest the inclusion of period piece/retro options such as having medieval castles sitting within clouds of pink or civilizations abandoning the technology of old to start anew.

Technologically speaking, these would be the more popular time settings for RPG games. Second up would be the 16th-18th Century gothic look for games such as V Rising or others that may deal with the undead, or perhaps the 9th to 13th Century Middle-east look during the Abbasid caliphate for games such as Prince of Persia. DUNE by Frank Herbert embraced Steampunk (foregoing high-end computers) and the latter caliphate era (the Fremen being a Zunsunni mix of Muslim and Zen Buddhists in origin), as did Dungeons & Dragons "Dark Sun" campaign world with its extra mix of alien races.


RE: What's up, RMers? - Remi-chan - 01-11-2024

I'm not saying we should eliminate them or anything like that.

I'm just angry because they're a lazy excuse for art. I know because I can do shit like that and I typically despise pixel art.

And what I meant by dialing back the clock wasn't in regards to thematic era, it's back to when PC limitations were low enough that 16/8bit were the only options.

Embracing that now when there's no need to is not inventive, it's just pandering to an older demographic for easy nostalgia.


RE: What's up, RMers? - DerVVulfman - 01-11-2024

Your argument... a claim it is not about dialing back the clock for a thematic era but to over it being rendered of the 16/8-bit era graphics.  Would that not be a complaint you would use against any RPG development engine?  Are not the graphics and default game system within any of RPGMaker line heralding back to the SNES/SuperFamicom collective?

Currently, there are a lot of people that have re-discovered the games of the past and thoroughly enjoy playing so-defined Retro Games. Likewise, the desire to make games with engines such as RPGMaker fills the need for those wishing to embrace that era.  And likewise, this pack and finalbossblues's other Time Fantasy packs he/she made fills that need. The style embraces the CronoTrigger or Secret of Mana style.

[Image: mkZkN9.png]
From his Time Fantasy Fairy Forest DLC

I would not say it is lazy to create a tileset with the SNES Crono style.  It is definitely not lazy to create dozens of TimeFantasy tileset DLCs, more artwork that what comes with the actual RTP itself.  That, and he/she has a separate full DLC pack for those wanting to create a game evoking SNES's Earthbound (or Mother 2 for the Japanese version).

I definitely appreciate that the character sprite graphics he supplies are the more upright standing versions from CronoTrigger through to RPGMaker XP and not the Chibi-esque variety from VX on up. That made me barf.

Do note that I did state that the house interior was something I wasn't keen on. However, other parts were something I would use within, such as the riveted floor panels or accents such as the pipes, fans and so on. So I was being fairly accurate in my critique for the individual graphics as represented.

@kyonides: You may find more of the artist's style (including some free content) at his personal/Non-Komodo Page