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What's up, RMers? - Printable Version

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RE: What's up, RMers? - DerVVulfman - 01-01-2012

Well, insofar as RMXP scripts, my (>Animated Battlers<) allows for a Final Fantasy-like sideview system that works with a number of already created battlesystems. One of the more popular battlesystems is (>Charlier Fleed's Final Fantasy X like Battlesystem<) which uses my Animated Battlers system. And if you want the battlesystem to have a camera that kind of 'pans' the camera around during battle ... like Final Fantasy 7.... an old friend named Shockwave penned the (>Golden Sun Battle Camera System<), which does work with Animated Battlers. It even works with Charlie's system with little to no problem.


RE: What's up, RMers? - Ace - 01-01-2012

Thanks Valdred^^ I'll try Blender at first.

DerVV: Yeah I know these scripts, but I'm searching for something like a RPG Maker 3D, where you can use scipts to form your own Game, for example for a Final Fantasy-like Battlesystem^^


RE: What's up, RMers? - yamina-chan - 01-01-2012

Allright, that's it.
Usually I am not one to give up but I have failed for months now to get DerVVulfmans great vehicle script to work in my project. Even after using the Demo as a basis did not help. Aparently my game does not want this feature.
I have decided that I will finish my mini-project now and then return to my main project after that. Otherwise I would just end up strangeling my game <<'
So I assume the next problem is: where do I find a tutorial that will help me to make a new window that I can understand? XD
(Maybe I should stick to eventing. *laughs*)


RE: What's up, RMers? - Ace - 01-01-2012

If you want to I could try implementing it, just upload your scipts data file and I'll try it. I had many problems implementing it but somehow I managed it to work in my project^^


RE: What's up, RMers? - yamina-chan - 01-01-2012

As in you'll take a look an see if you can find the flaw in the script setup? Thanks, but I'm not even sure if the problem is caused by the script or any incompatibility with an other one. Since I have spen so much time with it I would say no but I honestly have no idea WHAT is causing it. All I know for sure is that it's not a switch or filename issue.


RE: What's up, RMers? - KasperKalamity - 01-01-2012

is there a way to include unlockable side quests within the main game, and have them added to the title menu so they can be played separately? i'm getting to the point in my game where there is an unintended trip to the afterlife, where one character has to escape from hell. it would be a fairly large quest on its own, and i'm not sure i want to make it part of the main game because it would interrupt the flow. it's really not part of the main story at all, just an idea i've been kicking around. i also had made a prequel of sorts for a contest on another board, and i intend to finish it someday. is there some script i can use to release an 'ultimate edition' once everything is completed?


RE: What's up, RMers? - Ace - 01-02-2012

yamina-chan: You could upload your game and send it to me, like I said, I had problems, too. I entered boats and couldn't get out of them, errors like this. Maybe I could make it work, at least I will try. But if you don't want to, it's ok^^


RE: What's up, RMers? - yamina-chan - 01-02-2012

@Ace: I'm on the verge of desperation here so I'd gladly take any help I can get XD I'm just afraid of the size of the problem, since I couldn't solve it in months. But maybe I'm just blind.
I'll send you a PM with a reduced copy of the project (so it won't take up unnecessary diskspace) and regarless if you can find out what's wrong with it or not I want to thank you for trying to help me. =) If there's someting I can do for you in return, just say so and I'll try my best.


RE: What's up, RMers? - Ace - 01-03-2012

So I send you a PM back, it worked for me. I had exactly the same problem with my project, so tell me if it works now^^


RE: What's up, RMers? - yamina-chan - 01-03-2012

O_O
I-it works! What did you do?! *looks at the project again* Oh, no wait...don't tell me Map Name reffered to the custom map names instead of their number? [Image: faint.gif]
...
I feel stupid XD' Thank's a lot! A big lot.
Now, if you'll excuse me, I'll crawl into a dark corner in shame for now. I'll continue working on this as soon as I come back out. ;b

Oh, and really: If there's something i can do in return please say so. I am really grateful for this.