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What's up, RMers? - Printable Version

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RE: What's up, RMers? - Taylor - 05-10-2012

Attempting to work with Romancing Saga 3 sprites/style (2xed for RMXP) in the hopes such an array of characters means I can do more frankenspriting and less scratch work.

Then I realise one specific non-human Team Pet will need to be utterly from scratch. why do i do this to myself


RE: What's up, RMers? - AGAFURO - 05-10-2012

Added a few new scripts and finally finished the first demo for my project.



RE: What's up, RMers? - MetalRenard - 05-11-2012

Did some sexy retro electronica... :3


RE: What's up, RMers? - DerVVulfman - 05-11-2012

I just decided on the name for my Crafting rework. I'm naming it Miriam.


RE: What's up, RMers? - Pherione - 05-12-2012

I wanted a mission-like screen as in KH 358/2 for the collectable memories in my game, as such a recoded quest log script serves me well Blushing + Cheery no more troubles reviewing/reliving several events of the (sometimes) complex storyline!


RE: What's up, RMers? - Hybrida - 05-12-2012

Today and next week I'll be testing maps on my projects. Looking for glitches. I really hate when a sprite walks in an area that should be blocked or walk through walks.


RE: What's up, RMers? - PK8 - 05-12-2012

Then you might want to look into Rataime's Passability Indicator Tool to help make your passability checking a little easier.

Currently working on porting Arevulopapo's Portable Engine to Ace.


RE: What's up, RMers? - DerVVulfman - 05-12-2012

PK8's Passability. Werewolf approved.

Did you get the Particle Screen Bleed resolved?


RE: What's up, RMers? - PK8 - 05-12-2012

Nope.

Though I did manage to get it ported over to VX Ace.


RE: What's up, RMers? - DerVVulfman - 05-12-2012

You may need to double-up on certain pieces of code for event-only particles. Those type don't bleed when scrolling.