+- Save-Point (https://www.save-point.org)
+-- Forum: Official Area (https://www.save-point.org/forum-3.html)
+--- Forum: General Chat (https://www.save-point.org/forum-13.html)
+--- Thread: InFamous 3 Wishlist & Speculations (/thread-4009.html)
InFamous 3 Wishlist & Speculations - Kain Nobel - 03-21-2012
Introduction
My son and I are both into the InFamous series developed by Sucker Punch for the PS3. Anyways, after beating InFamous 2, we've both been so curious of whether the company will make a third installment. With the way the last game ended, there is no telling if there will be a third game in the series or even how it will play out. Anyways, I've sat down and taken notes on how I think things will be and how they could expand on things.
This document assumes you already beat both endings of the game and know what happens when all is said and done. But if not, and you don't care about spoilers either, you can read about the endings here. Better yet, I included the ending videos.
Ending Spoilers
Good Ending: Cole dies in the end. A lightning strike to his coffin makes many fans speculate that maybe divine intervention will bring him back to life. All normal humans live, most/all conduits die.
Evil Ending: Cole lives and the all powerful Beast gives him his powers. Also, Cole kills his best friend Zeke and most/all normal humans die while all conduits live. In the end we see him fighting the airforce with his conduit followers.
The Reawakening
Cole's Introduction
The new Cole starts off as mere molecules of consciousness floating around in a hurricane surrounding New Marais, and is whisked off to an unknown location. When his being recollects, the energy takes out a city block, leaving him physically embodied at the center of the blast.
Pulling himself up and dusting himself off, he takes a look at his surroundings and relates it to the other explosive disasters he had in Empire City. As he walks along his own path of destruction, he decides it is time he decides to break the cycle or continue his actions...
Karma Moment
Good Start: Cole starts off good by healing everybody who survived his rebirth. Evil Start: Cole starts off evil by killing everybody who survived his rebirth.
Introductory Showdown
The military closes in on Cole and he has no choice but to fight those coming towards him (a good demonstration of karma powers). First he has to fight the foot soldiers, grenade bomb battle tanks and rocket blast the airforce. As forces grow heavier, Cole is able to display his destructive might by summoning a storm of electric hellfire.
Cole is taken down by a specialized satellite beam that drains down his power. Once incapacitated, the military load his body into a capsule and take him to an underground facility. There he has a mental flashback scene from his other life as Kessler.
What Happens Next?
Cole exists in two timelines that he can eventually switch between freely. When he is in the past, he takes the form of Kessler, but when he is in the present he can go into Beast mode.
New Powers
The Basics Redefined
Jump
Cole is able to jump higher than before, and already has the power to boost jump off cars and metal surfaces.
Overcharged Power Grinding
When power grinding on live wires, Cole's electricity will recharge. If his electricity is already at maximum, it would cause overcharge damage to enemies that cross his path while jumping and grinding between wires.
Enhanced Dodge and Cover
In the previous game, using the Circle button would make you roll or take cover. In this installment, instead of rolling Cole would teleport towards the direction held. The longer the player holds the Circle button would determine the distance of the teleport.
Electric Drain Improved
In the previous games, Cole would only drain one source at a time, but in this one he can drain multiple sources simultaneously.
Static Thrusters + Hover
Static thrusters allow the player to fly for a short distance or hover for a short duration of time. Holding R1 in mid-jump will thrust the player higher for a brief period, then they begin to descending back down. Simply tapping R1 after jumping will make Cole hover in place, allowing him to aim and pick off enemies from midair.
Bio Leech+
This power can be upgraded to simultaneously bio leech multiple targets within a certain radius.
Pulse Heal+
This power can be upgraded to simultaneously heal multiple pedestrians and give them a temporary protective aura.
Arc Restraint+
This power can be upgraded to simultaneously restrain multiple targets. When evil, executing a restrained target will set off a chain explosion.
Detonation Pulse
Pressing the Radar Pulse buttons while in aim mode will detonate any explosive containers or remote triggered grenades in the area.
Bolt Powers
The standard bolt attacks. Cole can't use guns but he doesn't need them because he can just shoot electricity out of his hands 'n shit. Yeah...
Initial (*)Alpha Bolt Shoots three small, weak bolts of lightning that spiral towards their target.
Tier 1
(*)Magnum Bolt Shoots a single, long range bolt that causes medium damage.
Tier 2
(*)Bolt Stream
Shoots a continuous stream of bolts.
(*)Scythe Bolt
Shoots a row of five strong charged bolts.
Tier 3
(*)Bolt Chain
Shoots a continuous stream of bolts that can be chained between multiple enemies.
(*)Beast Bolt
Shoots a row of seven massively charged bolts with an even wider spread than scythe bolt.
Grenade Powers
The grenade powers in InFamous 2 allow you to throw an explosive energy which allow you to quickly disperse a group of enemies. While some grenade powers explode on impact, most can be bounced off walls for tactical corner banking while others can stick to enemies.
Initial
(*)Cluster Grenade
A cluster of grenades that split on impact. If you continue to hold square after they're thrown, the cluster will stay intact and stick to an enemy instead of splitting.
Tier 1
(*)Remote Grenade
These are essentially sticky grenades that are remotely detonated. Cole can stick as many of these around the area as his powers will let him, but once he sends out a radar wave they all explode.
(*)Radical Grenade
These are essentially a cluster grenade with way more vertical range. This means that if the first detonation was on the ground level, a second tier of explosions happen roughly ten feet higher than the initial explosion getting some airborne enemies.
Tier 2
(*)Ice Grenade
Throws a small ice ball that explodes and creates a cluster of icicles on contact.
(*)Napalm Grenade
Throws an oily ball of fire that creates a wide and powerful explosion on contact.
Tier 3
(*)Blizzard Grenade
Similar to Ice Grenade but has double the blast radius and makes the affected area slippery to enemies.
(*)Inferno Grenade
Similar to Napalm Grenades but has double the radius and leaves behind a blazing inferno.
Blast Powers
The blast powers in InFamous 2 are mostly a defensive means of backing enemies away from Cole when things get too cramped.
Initial
(*)Mega Blast
Shoots a wide, medium range strong shockwave.
Tier 1
(*)Shatter Blast
Shoots a large, medium range shockwave of icicles.
(*)Nightmare Blast
Shoots a wide, burning cloud of smoke that disorients and damages enemies.
Tier 2
(*)Vortex Blast
A micro tornado blast sends enemies spinning violently through the air and leaves them disoriented.
(*)Heatwave Blast
A blazing heat wave pushes a wide array of enemies back and leaves behind a wave of flames.
Tier 3
(*)Sub-Zero Blast
By holding the X button, Cole releases a blizzard storm from his hands. The surfaces that his breeze contacts becomes slippery to enemies.
(*)Graviton Blast By holding the X button, Cole actually draws enemies in closer towards him. The longer this blast is charged, the farther and more violently the enemies are thrown about.
Rocket Powers
Rocket powers are somewhat similar to Grenade powers with the exception that rockets are propelled directly forward and can go a further distance.
Initial
(*)Tripwire Rocket
Shoots a pair of slow moving long range rockets that deal medium damage.
Tier 1
(*)Precision Rocket
Shoots a pair of remotely controlled rockets that deal heavy damage and can be detonated whenever triggered.
(*)Predator Rocket
Shoots a trio of quick moving short range rockets that follow their target and deal heavy damage.
Tier 2
(*)Freeze Rocket
Shoots a fast moving rocket of ice that freezes enemies and creates icicles on impact.
(*)Hellfire Rockets
Shoots several small oily balls of fire that follow their target and deal heavy damage.
Tier 3
(*)Freeze Beam
By holding the Triangle button, creates two icy laser beams that freeze on contact.
(*)Hellfire Beam
By holding the Triangle button, creates two beams of swirling fire that incinerate everything on contact.
Plot & Game Play
Changing the Karma System
Good and evil was treated like black and white in the previous games, and there was little to no point in changing your mind later on. It would be neat if, instead of having one experience pool for all abilities, divide it into a pool of good exp, evil exp and just normal exp.
Normal EXP would be used to buy melee and augmentative abilities. If the player desires so, they would be able to convert neutral experience points into Good and Evil EXP.
Good EXP is used to purchase Good Powers. If the player has accumulated a grand total of a certain amount of Good EXP, their karmic level will increase and they will be able to buy the next tier of Good powers. The ranking names would still remain Guardian, Champion and Hero. Maxing out Good EXP on Hero ranking would unlock Arch Angel transformation.
Evil EXP is used to purchase Evil Powers. If the player has accumulated a grand total of a certain amount of Evil EXP, their karmic level will increase and they will be able to buy the next tier of Evil powers. The ranking names would still remain Thug, Outlaw and InFamous. Maxing out Evil EXP on InFamous would unlock The Beast transformation.
The player should be able to click a button that changes their karmic personalities like a bad ass conduit version of bi-polar disorder lol.
What about your dead friends?
Dead friends remain dead, but the player's karmic alignment at the
beginning of the story will determine who is still alive. If this game does proceed to go into time travel, hopefully Cole will be able to save some of the people he previously knew. To be honest, I think its cheap to revive the dead in these kinds of games, but if anybody is revived hopefully you can revive Zeke from the evil ending in InFamous 2.
Diversify Enemies
The previous two installments had a neat mix of enemies, but this is how I think they could take it to the next level.
If playing the good role, most of Cole's combatants would be human. While they lack supernatural conduit abilities, people get along just fine with technology helping them. For instance, military assailants can box the player in with armored tanks and deploy troops via helicopter, raining mortar and bullet hell on the player from above.
If playing the evil role, most of Cole's combatants would be conduits. While conduits aren't very good in the mental stability department, their genetic cheat codes have been unlocked to defy the logic of our world. Lightning, fire and ice powers are cool, they could even throw in a guy that farts earthquakes or liquifies and re-solidifies on the fly.
Regardless of human or conduit reign, there is one thing that can always be weaponized; nature! Heck, sometimes mother nature arms herself, she doesn't rely on the man. But anyways, it would be neat to see mother nature throw together some merciless hell spawns that shouldn't be.
Conclusions
Honestly, my son obsesses over this game more than I do, its all his constant ramblings that made me put all this down. I might update this some more, but of course its just a wishlist. If you're familiar with this series, feel free to discuss what else they should do if they ever build an InFamous 3 game.