[XP/VX] Database Limit Breaker - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Event Systems Database (https://www.save-point.org/forum-38.html) +--- Thread: [XP/VX] Database Limit Breaker (/thread-4063.html) |
[XP/VX] Database Limit Breaker - PK8 - 04-09-2012 Database Limit Breaker
Version: 1.1 Introduction This system is based on woratana's Database Limit Breaker. This system, much like the script it's based on, lets game creators break the limits imposed on them by RPG Maker. It also allows the most ambitious game creator to create an epic world of sorts should they ever need the system. Features
Demo Database Limit Breaker 1.2 (RMXP) Database Limit Breaker 1.1 (RMXP) Database Limit Breaker 1.1 (RMVX) Instructions Copy-paste all FOUR (first 3 are optional but useful for documentation, the fourth must be copied over) common events into your project. Depending on how far into development you are with your project, you should probably change the condition switch of the [SYS!] common event. This system doesn't need a variable or a "PK8's Systems" switch. To perform the database limit break successfully, you need to follow these steps:
None reported yet. Credits and Thanks This system was based on woratana's script, so he deserves the credit. I pretty much ported it to events. Author's Notes I really did this out of a desire to experiment with RPG Maker. I didn't think this would actually work! Terms and Conditions Free to use. Just credit woratana and PK8. RE: Database Limit Breaker - MetalRenard - 04-09-2012 Sweeeet! RE: Database Limit Breaker - PK8 - 04-09-2012 Thanks. :) The system was updated to 1.0.1, but then got updated to 1.1. For v1.0.1, I fixed a huge bug in my system which caused the program to crash when a user touches any generated data. But that's really more of a huge oversight on my part with the code. For v1.1, I went by my version numbering convention: main_version.feature.bugfix. I added a switch option, in case anybody wants to turn the system on or off. If anybody has any suggestions on what I should add onto this system, send them. RE: Database Limit Breaker - Zackwell - 04-09-2012 That's a lotta variables. =o RE: Database Limit Breaker - PK8 - 04-09-2012 (04-09-2012, 08:25 PM)Zackwell Wrote: That's a lotta variables. =oYes it is, and they all work (after the script edits are applied). Just in case 5000 variables isn't enough of course. This system is now available for RPG Maker VX. RE: [XP/VX] Database Limit Breaker - Zackwell - 04-09-2012 Funnily enough, I've never needed more than 5000 variables in a game, so I had no idea there was a limit. It's probably really useful for the bigger games that need 10000 variables or more. RE: [XP/VX] Database Limit Breaker - PK8 - 04-11-2012 Just uploaded Database Limit Breaker 1.2 for XP. This is the version where I'm starting to experiment on a wheel I reinvented. This version will let you set new initial/final levels, exp basis, exp inflation, max hp, max sp, strength, dexterity, agility, and intelligence (you'll need to think of a curve for the last 6) for certain actors. Really useful if you're looking to break the 99 level limit! RE: [XP/VX] Database Limit Breaker - longxa762 - 04-11-2018 Sorry for necro this but does anyone still have the script for XP? The link on this post is dead, I can find a copy on google but it's on v1.0 |