[Ask]how to make our own Tileset ? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: General Support (https://www.save-point.org/forum-18.html) +--- Thread: [Ask]how to make our own Tileset ? (/thread-4167.html) |
[Ask]how to make our own Tileset ? - felicalexa - 05-26-2012 hello everyone how are u today ? I have some question here. i tried to make own tileset using corel draw. i have fix the size per block by 32x32 pixel but when i implem the tileset to RM i have some problem. here the SS. so glad to see ur attention. Thanks RE: [Ask]how to make our own Tileset ? - DerVVulfman - 05-26-2012 *Moved to General Support* This more belongs in general support for making games. Our feedback section is more akin to issues and suggestions for the forum itself. I moved it to this board as it's for general help and not a resource request for a specific tileset or the like. --DerVV RE: [Ask]how to make our own Tileset ? - MetalRenard - 05-26-2012 Hey there Felicalex, I have a few questions for you to begin with: It seems the game is entitled H-Mode 7. Are you actually using that for the map? 2nd, I think I know what your issue is! I need to see your full tileset, can you upload that and show us please? I don't use RPG Maker any more, but I think it makes tiles into auto-tiles automatically depending on where they are on the tileset image, or if you told it that a tile is an auto-tile. Your issue is a simple one! You have either: 1) Told it that your tile is an auto-tile when, in fact, it is not. OR 2) Created an auto-tile that doesn't link-up well because the edges don't match! The solutions for either problem are easy but the 2nd requires a lot more work. So what do you think? :) |