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Turn without moving. - Printable Version

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+--- Thread: Turn without moving. (/thread-4175.html)



Turn without moving. - Taylor - 05-29-2012

So I made the following modification to Game_Player to allow turning when a key is tapped, as opposed to just move right off the bat. Problem is, is that there's a too-long-a-pause from turn to continue moving. Is there perhaps a better way to go about this?

PHP Code:
<?php 
#--------------------------------------------------------------------------
# ● Frame Update : Player Movement
#--------------------------------------------------------------------------
def update_player_movement
# Move player in the direction the directional button is being pressed
if Input.trigger?(Input::DOWN) || Input.trigger?(Input::LEFT) ||
Input.trigger?(Input::RIGHT) || Input.trigger?(Input::UP)
case
Input.dir4
when 2
@direction = 2
when 4
@direction = 4
when 6
@direction = 6
when 8
@direction = 8
end
elsif Input
.repeat?(Input::DOWN) || Input.repeat?(Input::LEFT) ||
Input.repeat?(Input::RIGHT) || Input.repeat?(Input::UP)
case
Input.dir8
when 1
move_left
; move_down
when 2
move_down
when 3
move_right
; move_down
when 4
move_left
when 6
move_right
when 7
move_left
; move_up
when 8
move_up
when 9
move_right
; move_up
end
end
end



RE: Turn without moving. - PK8 - 05-29-2012

I think it's safe to say you can probably ditch the triggers and repeats. I managed to pull a "tap to turn, press to move" movement by doing something like this (for facing down):

Code:
if @direction != 2
  turn_down
  @wait_count = 3
elsif @wait_count == 0
  move_down
end

For the @wait_count, you might want to choose a number between 2 to 4. 2 would require some really light tapping to make a turn, whereas 4 is pretty loose but at the risk of there being a noticeable delay between the player turning a particular direction, and the player moving in that direction.


RE: Turn without moving. - Taylor - 05-30-2012

Oh that works quite well, thanks. :o