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SephirothSpawn's Tilemap Bug? - Printable Version

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SephirothSpawn's Tilemap Bug? - Kain Nobel - 06-30-2012

Hello and good day! I don't really need help with coding or anything (not yet at least o.o) I'm more here to just ask a basic question.

Anyways, what was the common complaint about SephirothSpawn's Tilemap re-write? Was it a game-crashing bug or a case of things not being displayed properly or what? I'm just curious because I might use it or at least take a swing at fixing the bug. Besides that, his extra autotiles script requires the Tilemap re-write which I hope to be implementing into my project soon.

Also, I have his 4.0 test bed, dated as 2007-07-31, he's never posted one beyond that date has he?

Thanks ahead of time for any info you might have.


RE: SephirothSpawn's Tilemap Bug? - Taylor - 07-01-2012




RE: SephirothSpawn's Tilemap Bug? - Kain Nobel - 07-01-2012

Tomorrow I'm going to start a test build using Seph's material as-is, but if I do find any errors I'll attempt to fix them and post an updated version. I suppose I should save Poccil's just so I have it somewhere, as well as Me™'s.

Thanks :D