Save-Point
FPLE : First Person Labyrinth Explorer - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Material Development (https://www.save-point.org/forum-8.html)
+--- Forum: Scripts Database (https://www.save-point.org/forum-39.html)
+--- Thread: FPLE : First Person Labyrinth Explorer (/thread-422.html)

Pages: 1 2 3 4 5 6 7


RE: FPLE : First Person Labyrinth Explorer - jesse120 - 11-15-2011

can you convert this to a rpg vx script?



RE: FPLE : First Person Labyrinth Explorer - KasperKalamity - 11-15-2011

maybe its just me, but these absolutely ruined the original phantasy star games for me. NOT a maze person.


RE: FPLE : First Person Labyrinth Explorer - MGC - 11-15-2011

jesse120 > the mapping system in RMVX prevents from converting this script. However if you own a copy of RMXP, you can import your FPLE maps in RMVX. See this thread.

KasperKalamity > dungeons can be fun with a first person view, there's more exploration.


RE: FPLE : First Person Labyrinth Explorer - Lupinos - 01-11-2012

Very nice script. :D I wonder how FPLE 2 would look like. :D
Would FPLE be compatible with FBLE 2? Could I use my FPLE-maps with FPLE 2?

BTW. I played around a little with your engines. ^^

H-Mode7 with FPLE



RE: FPLE : First Person Labyrinth Explorer - MGC - 01-11-2012

Nice video !

FPLE maps won't be compatible with FPLE2, sadly.
The FPLE engine v2 uses heightmaps, colormaps, etc., so that areas have a more natural look, and not just composed with flat walls/ground/ceiling.
Even if it's still a WIP, if the current version is stable enough, I'll try to release a version soon, so that you can play a little with it.



RE: FPLE : First Person Labyrinth Explorer - Lupinos - 01-11-2012

(01-11-2012, 10:23 PM)MGC Wrote: Nice video !

FPLE maps won't be compatible with FPLE2, sadly.
The FPLE engine v2 uses heightmaps, colormaps, etc., so that areas have a more natural look, and not just composed with flat walls/ground/ceiling.
Even if it's still a WIP, if the current version is stable enough, I'll try to release a version soon, so that you can play a little with it.
HOORAY! This sounds awesome. I agonized over how to create objects like engine parts etc. with events but with heightmaps this would be much easier. ^_^





RE: FPLE : First Person Labyrinth Explorer - MetalRenard - 01-12-2012

You do some crazy good stuff, MGC.


RE: FPLE : First Person Labyrinth Explorer - MGC - 01-15-2012

I updated the first post with the version 1.4 : there's just a fix for events graphics.


RE: FPLE : First Person Labyrinth Explorer - Lupinos - 01-27-2012

Heyas,

found a new bug. ^^ When I try to add an event to my FPLE-Map an error occurs.

[Image: d8kdcoql.jpg]

The line in which the error occurs depends on the direction the player is. ;) It happens when the event comes in view range.
In v 1.3 I hadnĀ“t this error. *shrugs*

Greetz Lupi

Edith says: Okay I found the mistake. Had to do with the H-Mode7 engine. I placed it under the FPLE engine and that caused the error. Now, when I removed the H-Mode7 engine, it works fine. ^^



RE: FPLE : First Person Labyrinth Explorer - MGC - 01-28-2012

There were indeed compatibility issues with events if the HM7 engine was included in the project, above or below the FPLE scripts.
I tried to remove these problems --> see V.1.5 in the first post