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tile layer opacity script request - Printable Version

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tile layer opacity script request - xnadvance - 07-17-2012

While looking at tilesets and maps i had this idea pop up in my mind about tile layers you can hide/show or better yet change it's opacity.

for example, if you are under a specific tile like trees their opacity changes so you can see your character or even a hidden pathway that was covered and hidden by a wall.

If anyone else needs a demo example check out blasphemia abs hud or other huds that turn transparent once your character goes under it.

so if anyone knows a script or can make one that would be great.


RE: tile layer opacity script request - Samven - 07-18-2012

I thought VX Ace already had a "Bush" setting in the Tileset editor that allowed certain tiles to be partially see-through-able?


RE: tile layer opacity script request - xnadvance - 07-19-2012

im sure i just cant set a wall to a "bush" and have that hidden entry effect. xD


RE: tile layer opacity script request - xnadvance - 07-21-2012

bump...anyone?


RE: tile layer opacity script request - DerVVulfman - 07-21-2012

I was thinking that (for RPGMaker XP) that two scripts handle something along the lines of layers that have a form of transparency. SephirothSpawn made a 'removable layers' system which was more towards a debugging tool, and there's MGC's posting of an ISO system where you actually have translucent walls.

I'm not an expert on the tilemap systems and I don't even have RPGMaker VXAce, but I am trying to peak some interest here as I wouldn't mind a cross-platform version (XP,VX,VXce) of this myself.


RE: tile layer opacity script request - xnadvance - 07-21-2012

I found a script yami made called "overlay mapping" and you can hide/show them with a switch.
it deals with images the size of the whole map and not just seperate tiles though...but maybe it works the same o.o