Yanfly Battle Status - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: Yanfly Battle Status (/thread-4297.html) |
Yanfly Battle Status - Helladen - 08-02-2012 Introduction This is part of YEA - Battle Engine. I took all the enhancements to the interface and removed any code that broke other system's compatibility. There are still issues with specific systems, but this should work in a much wider range than it did previously. This script will work like the traditional system, so any add-on made by Yanfly can be inserted below this, and it will work the same. I have removed some duplicated code that is found in YEA - Core Engine. Besides the battle engine requires the core engine to run properly, so you better make sure to get that and place it above all other custom scripts. This has an incompatibility issue with YEA - TP Manager. To fix this just erase each line of code in it that errors. Basically, these lines were part of the damage popup - they are no longer present in the battle engine. This script was designed to work with Victor Saint's Animated Battle and the default battle system. I do not guarantee this will work perfectly with any other battle system. I hope people can make some use out of it. Screenshots Not needed. Credits Yanfly and Helladen. Commercial To read the rights of what the author expects go here. Script Dropbox RE: Battle Status 1.1 - Helladen - 08-15-2012 I have updated the script.
Another update 1.2:
RE: Yanfly Battle Status - Helladen - 04-18-2013 1.2.1: - Fixed it to work with latest version of Victor Saint's battle engine. This does not work with his RTAB script. I am not sure whether I will make it anytime soon. RE: Yanfly Battle Status - Helladen - 04-20-2013 1.2.2: - Removed animation code completely - uses default battle system's animations. This should resolve a lot of script conflicts as mentioned above. |