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Event Transparency - Printable Version

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Event Transparency - DerVVulfman - 08-09-2012

Event Transparency
Version: 1.0


Introduction
This script is simple in premise. If you walk behind an event with a special code attached to its name, that event may become transparent so you can see the player behind it. A useful script if you have large forests or mazes filled with tall or large objects.


Demo
Nah. Too lazy. And it's not hard to use.


Script
Ooh! Clickies!
It's a unicode .txt file with a .doc extension.


Instructions
Paste below Scene_Debug and above Main. After that, it's just a matter of attaching code to the 'name' of your events like so: EV003 [Trans 2] or Tree [Trans 2] . It's the [Trans 2] letting the system know that the player can be up to '2' tiles behind the event and for it to still be transparent.


FAQ
Personally, I'd like a system that made the actual layer2 or layer3 tiles disappear, but this'll do. And it's not bad actually.


Compatibility
Initially designed for RPGMaker XP, but I have RPGMaker VX too and was told it works fine even with RPGMaker VXAce.


Terms and Conditions
Free for use, even in commercial projects. Due credit is all that's requested.


RE: Event Transparency - Narzew - 08-09-2012

I can't download the script. Can you upload to other service?


RE: Event Transparency - DerVVulfman - 08-10-2012

I don't like using box.com for these. I'll switch it back when my preferred fileserver site fixes their uploader.

EDIT: Figures. The moment I complain and use Box.Com, they fix it. Back to my file sharing site. Box.Com's downloader annoys me to no end.....


RE: Event Transparency - Narzew - 08-10-2012

The link is working. Script is good ;) Thanks.


RE: Event Transparency - Bravo2Kilo - 08-26-2012

Just to let you know this script works with VXAce also.


RE: Event Transparency - DuongCool - 03-09-2013

Can I turn ON / OFF this script ?

?


RE: Event Transparency - DerVVulfman - 03-09-2013

Nope. I don't see much of a point in turning the feature off either. If you want the player to be invisible behind a tree for a cutscene, you could use the [Set Event Location] to swap a transparent tree with a fully solid tree. There are always workarounds, but I don't plan or intend to make an off switch for this feature.