VX's Window_Command bug - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Tutorials (https://www.save-point.org/forum-19.html) +--- Thread: VX's Window_Command bug (/thread-4356.html) |
VX's Window_Command bug - PK8 - 09-08-2012 A few years ago, I was working on my first ever menu script (which I never ever released), I came across a bug with VX's Window_Command window. I was setting up a window that had its column_max set to 1 and its row_max (the window would allow scrolling if my menu had more choices than I specified) set to 6. I took this from an old YouTube video of mine. The text for the choices after number 6 weren't drawn. The problem stemmed from the refresh method of the Window_Command class. Here's how the code looked: Code: #-------------------------------------------------------------------------- I added create_contents in a new line in between self.contents.clear and for i in 0...@item_max. The refresh method should look like this: Code: #-------------------------------------------------------------------------- And it fixed my problem: |