Adding new Stats? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Code Support (https://www.save-point.org/forum-20.html) +--- Thread: Adding new Stats? (/thread-436.html) |
Adding new Stats? - shintashi - 03-26-2010 in Tools>Database>System there's an option called "Words". It allows you to change various terms related to the game. Is there a way to add more 'Words'? Also, is there a way to append the Tools>Database>Actors so the "Parameters" can include these new Stats? I'm trying to add new Stats through script editing and can get them to display in the game status menu, but I'd like to be able to interface with them. Do I need to crack the program with Visual C++ or something? P.S. Yes, I do have 900+ hours of spare time to learn a new language if necessary. Adding new Stats? - DerVVulfman - 03-27-2010 'Words' are specialized lines of text. In RMXP, these are editable in the RMXP Database, but you cannot add additional words without scripting your own 'words' class. In RMVX, they are editable in a Words module you can find at the beginning of the scripts section. Either way, adding 'new' words for features not part of the system would require you to perform some scripting. But at least it is only scripting and not hacking. Besides, if you're working with draw text gets to be old school when you get used to it. Code: self.contents.draw_text(X,Y,120,32,"My New Stat: ",0) Adding new Stats? - Victor Sant - 03-27-2010 adding an interface for naming/editing new states wouldn't be worth the effort. It would be far better making an module for the settings instead, if the values will be shown in various places |