EKuip XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: EKuip XP (/thread-4371.html) |
EKuip XP - kyonides - 09-19-2012 EKuip XP
Version: 1.0.0 by Kyonides (Kyonides-Arkanthos) Introduction This script lets you easily equip more than the 5 typical weapon, armor and accessories slots with all that stuff. As of now you may add 4 different pieces of armor and 2 extra accessories. The easiest way to equip or store anything is to use my script, please don´t forget it. Keep in mind that you're still able to equip anything by means of event commands. If you want to equip any weapon, helmet, shield or accessory, there's no extra step to worry about. Nonetheless, if you want to equip a piece of armor like the mail or the gauntlet or the pants or the boots, you may need to set the $game_variables value (the default variable ID is 10 but you can edit this in my script) to either 1, 2, 3 or 4. Since a default variable value is always 0, you don't need to do anything special if you're just trying to equip the bronze mail, but if you want to equip the gauntlet, you gotta recall the value you setup at the armors database screen for that specific armor (piece) and set that value to that variable. If you prefer to only use my menu script to equip or to store all those items, then there's nothing to worry about, I already took care of that for you. It's the easiest way to deal with it. Remember that you should add a suffix to any armor piece's name you want to be stored or equipped in a special slot. Here you may find some good examples: Magician's Gauntlets[1] Dragon Scale Shoulder Pad[2] Old Pants[3] Hermes's Boots[4] Demo No demo needed, just paste the contents of the RB file in any section below Scene_Debug and above Main and don´t for get to include all the graphics included in the RAR file. DOWNLOAD Instructions Script Call: # Party Leader's Equipment $scene = Scene_EKuip.new or # Second Hero's Equipment $scene = Scene_EKuip.new(1) Pick an empty slot to store or to equip any kind of weapon or armor or accessory. You only need to use the arrow keys and the OK and Cancel buttons, oh yeah, and the L and R buttons to switch to the next hero's equipment screen. Script Just get the RB file, open the file with notepad or notepad++ and paste the contents you know where. FAQ Version 1.0.0 - Nothing worth to mention. Compatibility Designed for RPG Maker XP. Terms and Conditions Free for use but not meant for commercial projects. Due credit is not optional but a must. RE: EKuip XP - Narzew - 09-19-2012 Good script. RE: EKuip XP - RosyPosy - 09-19-2012 Very useful! RE: EKuip XP - DerVVulfman - 10-03-2012 Bug report. I found an issue with the system. that occurs when you bring up the screen for a character with no helmet equipped. It brings up a message of:
Script 'eKuip' line 524: NoMethodError occurred.
Looks like it isn't able to retrieve a name for an armor when the armor isn't there.undefined method 'name' for nilNilClass. Oh, and I think you could have just named the class Scene_Equip so it coulda been straight plug-n-play, but that's me. Other than that... nice and very visual. Got any plans for SEs too? RE: EKuip XP - kyonides - 10-04-2012 BUMP!
Script reached version 1.0.2 !! The reported bug is fixed and it also includes strings and previous and next characters' sprites on the right hand. The scene is still called Scene_EKuip but you could rename it by pressing Ctrl+H while on the script editor and entering Scene_Equip in the second text box before replacing all occurrences of the original scene name. This change would allow you to "completely replace or overwrite" the original Scene_Equip script. ' Wrote:Got any plans for SEs too? What? RE: EKuip XP - DerVVulfman - 10-04-2012 Just an idea.... Equip a sword, hear a sword swing. Equip a bow, hear a bow string to twang. Equip a shield, hear the clang of heavy metal... Hahah... that would be a lot of different things to config though. One for each weapon or piece of armor. RE: EKuip XP - kyonides - 10-04-2012 What? (Yeah, again!) It's a curious idea to add specific SE but the benefits are, eh, absent here? RE: EKuip XP - MetalRenard - 10-04-2012 Benefits are (in my view) not absent... An audio cue to show something has happened is a very, very important part of a player's experience. Sound design, i.e. the work to create these sounds but also on how to use them to help make sense of a game is a massive part of game design and studios hire groups of people just for such jobs. :) |