In game Tone change ! - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: In game Tone change ! (/thread-4384.html) |
In game Tone change ! - Grimimi - 10-08-2012 The problem is that I am never satisfied at the first try so then I have to recompile the project several times... With this script, you get (in test mode, only launched from the editor) a test window for the tones in real time. The key to hide/show the window is F3 by default, you can change it in the Tint_Config module, simpy by editing the KEY value. I hope this script will be useful! Render : Link of the script: https://github.com/Funkywork/Scripts-rm/blob/master/VXAce/InGameTONEChangeUK.rb RE: In game Tone change ! - Samven - 10-09-2012 ... MY BODY IS READY LIKE A BOSS TO TRY THIS SCRIPT I shall report back and let you know how it works! ;D |