KMarket XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: KMarket XP (/thread-4392.html) |
KMarket XP - kyonides - 10-13-2012 KMarket XP
Version: 1.0.2 by Kyonides (Kyonides-Arkanthos) Introduction This script lets you recreate up to some point what a hero should experience while shopping at a supermarket. Instead of just viewing a long list of available items, weapons and armors, you can now check the shelves, read the product's name and pick a number of them. The only thing you should really aware of would be that anytime you make a purchase at the cashier or it is clear that you don't have enough money to make the purchase. ALL items will be gone automatically. If so, you would need to start all over again by picking as many products as you can buy at that specific moment. To help avoid the feeling stressed while being watched by other customers, you can push Cancel button to view the list of items, weapons or armors and the Amount Due right at the top so you won't ever miss it. Demo No demo needed, just paste the contents of the RB file in any section below Scene_Debug and above Main and donĀ“t for get to include all the graphics included in the RAR file. Sadly, the demo is available in Spanish only. DOWNLOAD SCRIPT OR DEMO Instructions Just copy and paste the script you know where and check the basic built-in instructions, please. Don't worry, pal! There's no need to import graphics or anything at all. Script Just get the RB file, open the file with notepad or notepad++ and paste the contents you know where. FAQ Version 1.0.2 - Bug fix release plus some minor edits I made... Version 1.0.0 - An unusual bug was found Compatibility Designed for RPG Maker XP. Terms and Conditions Free for use but not meant for commercial projects. Due credit is not optional but a must. RE: KMarket XP - KasperKalamity - 10-13-2012 sounds crazy. can you shoplift Link's Awakening style? RE: KMarket XP - kyonides - 10-13-2012 Err... Like running against the walls or bookshelves? Well, not really... It's a very simple, humble design so don't expect too much from it, especially since I can't recall how Link bought things in Link's Awakening... Oh, wait! Do you mean that he lifted the item and... No, I'm afraid to tell all of LA fans that it's not possible, yet. I'm not sure whether or not I'll include such a feature in the near future. RE: KMarket XP - kyonides - 10-14-2012 A BUMP! I updated KMarket XP, it reached version 1.0.2. This version includes a bugfix for a weird bug I found and some minor edits I made just because. I also uploaded a bilingual (English-Spanish) version of the demo. In the script sections name KMarket XP Instructions or Instrucciones you may find a copy of the script in their respective language but both of them are disabled by including a __END__ at the beginning of the scripts. To enable any of these 2 versions, please comment that line out (use a # symbol as a prefix on the same line as the __END__). Do not include the Bilingual version of the script in your projects unless you're completely sure of using it there. |