Anti Cheat Engine Solution - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Tutorials (https://www.save-point.org/forum-19.html) +--- Thread: Anti Cheat Engine Solution (/thread-4443.html) |
Anti Cheat Engine Solution - Narzew - 11-16-2012 Tutorial written by Narzew - Anti Cheat Engine Solution Welcome. I want to present my solution about preventing cheating games using Cheat Engine. First (and all) you need is simple Integer packer. You can use NRGSS encrypt_int method. The encrypt_int method from NRGSS library uses a key to pack values. The Cheat Engine search region of the memory with specified value. To prevent this, you must pack the value. For ex. Code: $gold = 3000 Code: $gold = $nrgss.encrypt_int(900, 5) The $gold variable now has other (packed) value. To retrieve normal value you can use : Code: $original_gold = $nrgss.decrypt_int($gold, 5) This is for retreating original (non-packed) value. Sample of usage of system: Code: $gold = $nrgss.encrypt_int(3000) Look that second argument of $nrgss.encrypt_int and $nrgss.decrypt_int is the key. Other key generates other values ;) Look, that the encryption key must be identical like decryption key. Using different keys for gold, exp etc. is good idea ;) The presented gold module has 3 functions : - to adding gold - to losing gold - to getting actual gold value It has installed prevention from cheating by Cheat Engine. Look, that using different keys will help. Note : The used Gold module is not Rpg Maker Gold Module!! I created it only for sample. If you want to make protect gold/exp with this (I will make script in some free time) please use algorithm to protect specified values and change adding, removing methods. |