Save-Point
WizMenu - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Material Development (https://www.save-point.org/forum-8.html)
+--- Forum: Scripts Database (https://www.save-point.org/forum-39.html)
+--- Thread: WizMenu (/thread-450.html)



WizMenu - computerwizoo7 - 03-24-2010

WizMenu V0.4
computerwizoo7
Rafidelis is the man!!!!!
thought me RGSS2



This is my first CMS, its meant to be a simple CMS for small pac-man like or arcade games. well you can do it for oher stuff as well...
Note: i used copies of Scene_File, Scene_End and Scene_Item...

Screen Shots: (Done in Paint, too lazy to use PS)
Content Hidden


Script:
Content Hidden

Demo:

Download

Author's Comments:

Free for Commercial/Non-Commercial use in Rpg Maker VX.


WizMenu - deValdr - 03-24-2010

This is awesome. Testing it tomorrow.


WizMenu - kyonides - 03-24-2010

I don't like it, the backgrounds sometimes make it harder to read properly.


WizMenu - computerwizoo7 - 03-24-2010

The backgrounds are customizable, naturally.
So if you want something more readable, then edit the images, maybe to a solid color.


WizMenu - rm-rf - 03-25-2010

the images is really terrible but at least you let it be customised which is a bonus,
the codes looks alrighty for a person who's learning RGSS/2. but:
Not everybody knows RGSS and they wouldn't know where to look for to edit the images and stuff. so you'll need to add Constants so it'll be more easier to customise. If you're not sure how to set up a Constants. just:

String = 'something'
NUMBER = 53
ActorHP = 3322
if you want to call the constants in the code, you just do: @actor_hp = ActorHP

that would make the script alot easier to edit


WizMenu - computerwizoo7 - 03-25-2010

well, i thought that if you want to customize the images the you would just replace them with your own.
keeping the same name and dimensions even though i did made it possible for all dimensions.

I understand how to make modules with constants and access them.
I also added some, in the updated version. you can find it in the Arcade System Thread.