F12 Reset Fix - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: F12 Reset Fix (/thread-4512.html) |
F12 Reset Fix - itsacezon - 01-27-2013 F12 Reset Fix
Introduction F12 reset can sometimes be a pain in the arse. This script fixes that by spawning a new Game.exe. It can also be used if you want to use the editor whilst play-testing it. You can also configure to show the console on test play. Features - Saves an RM user from death by F12 reset. Script Code: #============================================================== Credits and Thanks - Read the script header. RE: F12 Reset Fix - DarkSpartan - 01-27-2013 Where does this go now? RE: F12 Reset Fix - yamina-chan - 01-27-2013 Hag on, so the Ace has actually the same problem (as in a "F12 error that is likely to happen") as the XP? Really? XD' This is a usefull script in that case, I suppose =) Beeing able to edit while testing is always a huge plus as well =D RE: F12 Reset Fix - DerVVulfman - 01-28-2013 Good ol' Zeriab made one of the best for RMXP and made one for VX. He first thought that the VX one would work for VXAce once it was found to have an F12 bug of it's own, but found it was caused by a totally different bit of code. Thankies for submitting a workaround. RE: F12 Reset Fix - itsacezon - 02-12-2013 UPDATED to version 2. Read the first post for changes. |