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Equipment Weights - Printable Version

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Equipment Weights - DerVVulfman - 03-04-2013

Equipment Weights
Version: 1.2



Introduction
This system is designed to allow game designers to apply weights to their items, weapons and pieces of armor, and to allow said weights to limit the number of items that the player can keep. Said limits may also be used to affect the player's map movement and to each actor's combat speeds in the default battlesystem.



Scripts
The Script



Demo
A good sized demo



Instructions
The config section has quite an extensive set of notes.



Notes:
Gimme a break. After posting, I find that Trickster made one with the same name. Probably similar except mine doesn't use the SDK. Meh... whatever.



Compatibility
Designed for use with RPGMaker XP. While compatible with DerVVulfman's MultiSlots system, it is not compatible with other Multiple Slot Scripts of this sort. No guarantee is offered or implied regarding use with other battlesystems other than the default, though compatability is likely.



Terms and Conditions
Free for use, even in commercial products though due credit is required.


RE: Equipment Weights - MetalRenard - 03-04-2013

[joke] *grumble* You ripped off Trickster. *grumble* [/joke]

That's actually something I like in games, that everything has a weight. This is sorely lacking in many RPGs as otherwise you have unlimited space (unless you manage to limit the number). GG!


RE: Equipment Weights - DerVVulfman - 03-05-2013

Nyah. I actually forgot he made one. It's something I thought about as a 'supplement' for another system I'm retooling. Not really needed for this other system, but an enhancement of sorts.


RE: Equipment Weights - DerVVulfman - 03-06-2013

Okay, minor BUMP!

Um, I added 'Gold' weight to the system, so hauling massive amounts of gold (if it's set to something other than 0) can weigh the party down too.


RE: Equipment Weights - DerVVulfman - 03-08-2013

Okay, minor BUMP! to version 1.2

Added compatability factors for Alisha's Removable containers.