Save-Point
Permanent Event Erase - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Material Development (https://www.save-point.org/forum-8.html)
+--- Forum: Scripts Database (https://www.save-point.org/forum-39.html)
+--- Thread: Permanent Event Erase (/thread-4578.html)



Permanent Event Erase - DerVVulfman - 03-14-2013

Permanent Event Erase
Version: 1.2



Introduction
Are you tired of having erased events from the map only to see them pop up again once you return? Sick of having to make switches for something that shouldn't even re-appear? This script may be for you. This feature takes the Map Event call: ERASE EVENT and makes it permanent.



Script
Ooh! Clickies!
It's a unicode .txt file with a .doc extension.



Instructions
Easy to use actually...



Terms and Conditions
Free for use, even in commercial projects. Due credit is all that's requested.


RE: Permanent Event Erase - DerVVulfman - 04-04-2013

BUMP
to version 1.1
A small change. Apparently the @id value in the Game_Event class is not the actual EVENT ID. So a subtle change to self.event.id was the fix needed.


RE: Permanent Event Erase - DerVVulfman - 04-09-2013

BUMP
to version 1.2
Arg! I changed ONE of the values, but the script had a conditional branch. I needed to add a second change. My bad. Forgot then. Got it fixed up now