Permanent Event Erase - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Permanent Event Erase (/thread-4578.html) |
Permanent Event Erase - DerVVulfman - 03-14-2013 Permanent Event Erase
Version: 1.2 Introduction Are you tired of having erased events from the map only to see them pop up again once you return? Sick of having to make switches for something that shouldn't even re-appear? This script may be for you. This feature takes the Map Event call: ERASE EVENT and makes it permanent. Script Ooh! Clickies! It's a unicode .txt file with a .doc extension. Instructions Easy to use actually... Terms and Conditions Free for use, even in commercial projects. Due credit is all that's requested. RE: Permanent Event Erase - DerVVulfman - 04-04-2013 BUMP
A small change. Apparently the @id value in the Game_Event class is not the actual EVENT ID. So a subtle change to self.event.id was the fix needed.
to version 1.1 RE: Permanent Event Erase - DerVVulfman - 04-09-2013 BUMP
Arg! I changed ONE of the values, but the script had a conditional branch. I needed to add a second change. My bad. Forgot then. Got it fixed up now
to version 1.2 |