neo mode disable on map - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Code Support (https://www.save-point.org/forum-20.html) +--- Thread: neo mode disable on map (/thread-4811.html) |
neo mode disable on map - celleZ - 09-08-2013 I have another problem, when I put a seller and make a store, does not appear as I can make it on a map, which is a store. neo mode is deactivated. and out of the map is reactivated use a script calling an event on the map $disable_neoM7_number = 44 but it did not work. as I can do? RE: neo mode disable on map - DerVVulfman - 09-09-2013 Please re-state your request. I'm not exactly sure what you are asking. I was curious about the value you used: $disable_neoM7_number. I had used Neo Mode7 some time ago, and I just took a look at the script as this forum does have a download link to its demo. That value does not exist within Neo Mode7 at all. It looked like you wanted to turn Neo Mode7 off with that command, but it is not part of his script. And in truth, you cannot turn it on/off with a script command. You must set up a map to be a Mode7 map, or not. There are no maps that can be made as 'mode7' and then turned into 'non-mode7' maps. It won't work. |