Something so simple yet effective - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: Something so simple yet effective (/thread-4898.html) |
Something so simple yet effective - Zentank - 11-01-2013 So I've been on an MMO spree lately and when doing major boss content, there are mechanics you would have to follow to overcome the bosses' patterns and attacks. There is one debuff status that randomly crossed my mind and that's healing debuff. I thought to myself if it was possible to create a state in RMXP and then it came to me. Okay first off I use the default RMXP battle system which some people tend not to like, it always reminded me of old classic RPG battle systems. Also most of the scripts I use is default battle system compatible. First create a new Element and name it 'Heal'. Be sure to tick all Healing Spells and Item's element as Heal. Then go to States and create a new one named 'Healing Debuff'. Make it apply 'Heal' in Element Defence which by RMXP default, gives the element a default 50% Resistent to the Element. So all Healing Spells/Skills and Item will only be able to heal half the amount. That's the limitation of the default system but it's still pretty great. I've been using RMXP for years now, never bothered moving on to VX/Ace but it amazes me how something so effective can be created through simple usage. I have created other interesting result using combination of scripts and default system and the results are pretty amazing, though somewhat limited. I thought it would be nice to share this with the community even though this one is quite obvious to make to experienced makers. So sorry in advance if those already know this. RE: Something so simple yet effective - MetalRenard - 11-01-2013 Nice idea. :) RE: Something so simple yet effective - DerVVulfman - 11-01-2013 * DerVVulfman applauds* |