MrMo DVV Add-On #12: Ryda's Improved Vision - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: MrMo DVV Add-On #12: Ryda's Improved Vision (/thread-49.html) |
MrMo DVV Add-On #12: Ryda's Improved Vision - DerVVulfman - 10-14-2010 Mr.Mo's ABS
DVV Addon #12: Ryda's Improved Vision Version 1.0 Introduction This system is an enhancement feature for Mr.Mo's ABS version 4.5, likely to be the final version of his singular ABS system (other than his SBABS and his SBABS lite). This script refines the way enemies on maps can detect each other, utilizing a refined version of Near Fantastica's View Range script. With this addon, objects and impassable tiles may now hinder their ability to 'see' targets. Of course, they can still hear as normal... even through impassable tiles Demo The Demo Script The Script Instructions Built into the script. Repairs to Original! Yes, the original system may have an error or two that could not be repaired without direct editing of the script. These errors were not brought on by the Add-Ons but were bugs in the original. As such, this demo also includes repairs. These repairs will be noted below. Player Damage Pop Dash/Sneak Animation Fix Restart/Continued Skill/Item Hotkeys Compatibility This system only rewrites one method in Mr.Mo's ABS. It is a system that collects the targets for any ABS enemy on the map and then calls on the revised Near Fantastica View Range script. As such, it will require the use of iew Range Script v3 Delta (included in the demo). No earlier version will suffice. Terms and Conditions This Add-On is free for use, guys. Even commercial games. |