touhou urbios engine - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Event Systems Database (https://www.save-point.org/forum-38.html) +--- Thread: touhou urbios engine (/thread-4915.html) |
touhou urbios engine - urbios - 11-30-2013 Hello friends today I bring a script merged with my engine ever played a touhou? because my system is similar but in 3d I hope you like greetings to all ^ ^ http://adf.ly/a5SsQ RE: touhou urbios engine - DerVVulfman - 11-30-2013 I'm rather curious. What I see in the Script Library is MGC's First Person Labyrinth Engine v 2, and some addons by MGC and Atoa (now known as Victor Sant). We already have that script in the forum. I see no actual custom scripts, unless you mean changes to the Title screen which I'm not sure were changed. The only thing I see being custom is an event system (in map MAP001[FPLE2]) that changes the flying REM character about. But that's neither an engine or script. For chase view, it could work with any map system that rotates the map. RE: touhou urbios engine - DerVVulfman - 12-01-2013 MOVED: This thread has been moved into the Event Systems Database. Reasons: All of the RGSS code/Script in this demo exists within MGC's FPLE v2 WIP. No additional Scripts exist within. The initial map contains 4 events that contain event code that creates the appearance of a flying character. As such, this constitutes an 'Event System' addon. |