UI Kits - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: UI Kits (/thread-4918.html) |
UI Kits - tnsi - 12-02-2013 How much demand might there be within the context of RM for a kit of freely usable UI elements? Think of things such as buttons, windows, sliders, status bars, toggles, checkboxes, radio boxes, icons..etc. I'm thinking of designing a small modular UI set for usage. RE: UI Kits - MechanicalPen - 12-02-2013 For RPG Maker XP at least, A horizontal selection window would be a useful UI element. I had to write one myself for a card mini-game I didn't end up using. RE: UI Kits - DerVVulfman - 12-03-2013 Are you planning interactive widget code with the UI objects, or graphic images alone. I like the idea after seeing JayRay's current screenshots with his GUI interface. RE: UI Kits - tnsi - 12-09-2013 I'm planning on releasing rasterized images for preview, along with *.sketch and *.svg source files so that you can manipulate and resize images for use. RE: UI Kits - JayRay - 12-11-2013 okay, you've peaked my interest. RE: UI Kits - JayRay - 03-25-2014 I'd like someone to revisit old King Kadalfek's GUI to see if that can be shortened and used in the engine tbh... |