JEM: Jennifer's Entry Module - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: JEM: Jennifer's Entry Module (/thread-50.html) |
JEM: Jennifer's Entry Module - DerVVulfman - 10-14-2010 JEM
Jennifer's Entry Module Version: 1.6 Introduction This system allows for the use of both the default 'standard' input keys as well as a full range of 'newly functional' keys. As such, you now full control over the keys in your game without interfering with the default keys or gamepad controller. Screenshot Well... it is a keyboard script. Here's a keyboard. Demo >The Demo< Script >The Script< Instructions Pretty much built into the script. :) Bonus Add-On AKIRA: This is an add-on script for JEM which allows you to return which character is being pressed from a collection. It is similar in nature to Near Fantastica's system. >The Add-On< Compatibility This is a dual-compatible system though I uploaded an RPGMaker XP demo. I was pleased when I put the script into an RPGMaker VX project and found it worked perfectly Terms and Conditions Free for use, even in commercial projects. Just give me credit for this system. |