Code:
# -=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# VXA Face Menu Command# Version 1.0
# ** Soulpour777
# -=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# Description: Instead of using different graphics in order to display the
# menu for the skill, equipment and formation selection, the menu now only
# uses faces, allowing the Status Menu a bit more used rather than seeing
# the character's status on the menu itself.
# -=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#==============================================================================
# ** Window_MenuCommand
#------------------------------------------------------------------------------
#  This command window appears on the menu screen.
#==============================================================================
class Window_MenuCommand < Window_Command
  #--------------------------------------------------------------------------
  # * Get Maximum Column  # Maximum column to be shown in the command.
  #--------------------------------------------------------------------------
  def col_max
    return 7
  end
  #--------------------------------------------------------------------------
  # * Get Window Width
  # Width of the window should be the same with the resized screen's width.
  #--------------------------------------------------------------------------
  def window_width
    Graphics.width
  end
  #--------------------------------------------------------------------------
  # * Get Window Height
  # Height of the window depends on the height the developer wants.
  #--------------------------------------------------------------------------
  def window_height
    return 50
  end
  #--------------------------------------------------------------------------
  # * Get Number of Lines to Show
  # The visible line number should be equal to the item max.
  #--------------------------------------------------------------------------
  def visible_line_number
    item_max
  end
end
class Window_Base < Window
  #--------------------------------------------------------------------------
  # * Draw Actor Face Graphic
  #--------------------------------------------------------------------------
  def draw_actor_face(actor, x, y, enabled = true)
    draw_face(actor.face_name, actor.face_index, x, y, enabled)
  end 
  #--------------------------------------------------------------------------
  # * Draw Class
  #--------------------------------------------------------------------------
  def draw_actor_class(actor, x, y, width = 112)
    change_color(normal_color)
    draw_text(x, y, width, line_height, actor.class.name)
  end
  #--------------------------------------------------------------------------
  # * Draw HP
  #--------------------------------------------------------------------------
  def draw_actor_hp(actor, x, y, width = 124)
    draw_gauge(x, y, width, actor.hp_rate, hp_gauge_color1, hp_gauge_color2)
    change_color(system_color)
    draw_text(x, y, 30, line_height, Vocab::hp_a)
    draw_current_and_max_values(x, y, width, actor.hp, actor.mhp,
    hp_color(actor), normal_color)
  end
  #--------------------------------------------------------------------------
  # * Draw MP
  #--------------------------------------------------------------------------
  def draw_actor_mp(actor, x, y, width = 124)
    draw_gauge(x, y, width, actor.mp_rate, mp_gauge_color1, mp_gauge_color2)
    change_color(system_color)
    draw_text(x, y, 30, line_height, Vocab::mp_a)
    draw_current_and_max_values(x, y, width, actor.mp, actor.mmp,
    mp_color(actor), normal_color)
  end
  #--------------------------------------------------------------------------
  # * Draw Simple Status
  #--------------------------------------------------------------------------
  def draw_actor_simple_status(actor, x, y)
    draw_actor_name(actor, x - 100, y + 65)
    #~     draw_actor_level(actor, x, y + line_height * 1)
    #~     draw_actor_icons(actor, x, y + line_height * 2)
    #~     draw_actor_class(actor, x + 120, y)
    #~     draw_actor_hp(actor, x + 120, y + line_height * 1)
    #~     draw_actor_mp(actor, x + 120, y + line_height * 2)
  end
end
#==============================================================================
# ** Window_Selectable
#------------------------------------------------------------------------------
#  This window class contains cursor movement and scroll functions.
#==============================================================================
class Window_Selectable < Window_Base
  #--------------------------------------------------------------------------
  # * Get Spacing for Items Arranged Side by Side
  #--------------------------------------------------------------------------
  def spacing
    return 0
  end
end
#==============================================================================
# ** Window_MenuStatus
#------------------------------------------------------------------------------
#  This window displays party member status on the menu screen.
#==============================================================================
class Window_MenuStatus < Window_Selectable
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize(x, y)
    super(x - Graphics.width, y, window_width, window_height + 92)
    @pending_index = -1
    refresh
  end
  #--------------------------------------------------------------------------
  # * Get Window Height
  #--------------------------------------------------------------------------
  def window_height
    Graphics.height - 138
  end
  #--------------------------------------------------------------------------
  # * Col Max
  #--------------------------------------------------------------------------
  def col_max
    return 4
  end
  #--------------------------------------------------------------------------
  # * Draw Item
  #--------------------------------------------------------------------------
  def draw_item(index)
    actor = $game_party.members[index]
    enabled = $game_party.battle_members.include?(actor)
    rect = item_rect(index)
    draw_item_background(index)
    draw_actor_face(actor, rect.x + 1, rect.y + 1, enabled)
    draw_actor_simple_status(actor, rect.x + 108, rect.y + line_height / 2)
  end
  #--------------------------------------------------------------------------
  # * Get Window Height
  #--------------------------------------------------------------------------
  def window_width
    Graphics.width
  end
  #--------------------------------------------------------------------------
  # * Get Item Height  # The selecting cursor's height is also changed.
  #--------------------------------------------------------------------------
  def item_height
    (height - standard_padding - 24) / 3
  end
end
#==============================================================================
# ** Scene_Menu
#------------------------------------------------------------------------------
#  This class performs the menu screen processing.
#==============================================================================
class Scene_Menu < Scene_MenuBase
  #--------------------------------------------------------------------------
  # * Start Processing
  #--------------------------------------------------------------------------
  def start
    super
    create_command_window
    create_status_window
  end
  #--------------------------------------------------------------------------
  # * Create Command Window
  #--------------------------------------------------------------------------
  alias soul_rend_face_only_create_command_window create_command_window
  def create_command_window
    soul_rend_face_only_create_command_window
    @command_window.y = 366
  end
end