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Enemy Transform w/ Minkoff Animated Battlers - Printable Version

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Enemy Transform w/ Minkoff Animated Battlers - Kain Nobel - 06-01-2014

I wrote an enemy auto-transformations script...

Enemy.Transform

...and discovered that Minkoff's Animated Battlers doesn't properly update when Game_Enemy#transform method is used, leaving an active battler with no graphic loaded. With some help from DerVVulfman, I've written the following...

New Minkoff Snippet

^I aliased the method Game_Enemy#transform accordingly, but it doesn't solve the problem like we thought it would. The battler graphic stays blank until they move in for an attack or perform another action.


RE: Enemy Transform w/ Minkoff Animated Battlers - MechanicalPen - 06-01-2014

Try changing the pose to anything else and then back, it's possible the refresh method is designed to ignore when a pose changes to the same pose as a performance optimization and/or to prevent user error.