Save-Point
Theolized Sideview Battle System - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Material Development (https://www.save-point.org/forum-8.html)
+--- Forum: Scripts Database (https://www.save-point.org/forum-39.html)
+--- Thread: Theolized Sideview Battle System (/thread-5261.html)



Theolized Sideview Battle System - TheoAllen - 08-22-2014

Theolized Sideview Battle System
Version: 1.3c

Introduction

This is my first battle system script and my masterpiece script so far. At first, I made this script for my own personal use. Back then when Ace was released, I always wanted an English version of Tankentai. But I heard nothing about the translation. I thought it was impossible tankentai to be translated to English. Moreover, it has bad compatibility to other scripts. Then I looked at avalaible battle scripts, and not even a single script I like. I just don't get the idea of those scripts. Then, hence my ambition started.

This script was greatly inspired from Tankentai VX version and Eremidia : Dungeon! game. It's mainly aimed for free sequence animated battle without standard. I mean, there is no such a thing like "play all frames in row x" (the reason why I did this is because I hate standards). You can pick any grid in your spriteset. You can even use unorganized spriteset if you're too lazy to make one. As long as the format is consistent.

Features
  • Animated battle of course
  • Free battler sequence
  • Free format battler sprite. You can even use unorganized spriteset as long as the format is consistent
  • Built-in damage counter
  • The rest are written in script ... and my sample game ...
Screenshots


These screenshots are from the previous version of the sample game. Although the change isn't really significant
Content Hidden

Video

Content Hidden

Script Download

Grab the script at my Github : https://github.com/theoallen/TSBS
Or try the sample game : http://rpgmaker.net/games/6366/

Instructions

See my TSBS wiki

Question and Answer

Content Hidden

Compatibility

See overview and changelogs

Credits and Thanks
  • Eremidia : Dungeon!, some of script features are inspired on it
  • Mithran, for Graphical global object reference. If it's not by his script, I may not finish my battle system.
  • TDS, I found your basic movement module script on RMRK long time ago. Then I adopt it and I rewrote by my own.
  • CielScarlet and Skourpy for the Translations
Author's Notes
  • I use in script editor to make sequence movement instead of too many notetags as Symphony and Victor's do. It because there're already many script that uses notetags and notebox itself has no scroll.
  • As you know, I'm not so good at English. So I'm sorry in advance if there's any unclear informations. Feel free to ask
  • For support, you could asked me on this thread or VXAN .
Terms and Conditions

Credit me, TheoAllen. You are free to edit this script by your own. As long as you don't claim it yours. For commercial purpose, don't forget to give me a free copy of the game.


RE: Theolized Sideview Battle System - MetalRenard - 08-22-2014

Wow this looks amazing!


RE: Theolized Sideview Battle System - TheoAllen - 08-22-2014

Thank you Laughing


RE: Theolized Sideview Battle System - TheoAllen - 08-27-2014

Script updated to v1.3c
More info : http://www.rpgmakervxace.net/blog/383/entry-1222-tsbs-dev-journal-3-version-13c/


RE: Theolized Sideview Battle System - TheoAllen - 08-28-2014

Update. Battle Camera avalaible in Alpha version
http://www.youtube.com/watch?feature=player_embedded&v=aagIsExbaRU
Download : https://github.com/theoallen/TSBS/blob/master/Addons/Battle%20Camera%20v0.8.rb
It requires the latest version of TSBS

Ramblings post : http://www.rpgmakervxace.net/blog/383/entry-1234-tsbs-dev-journal-6-battle-camera-preview/


RE: Theolized Sideview Battle System - TheoAllen - 09-15-2014

Side update. I modified a bit the basic module so you can jump without moving place.
What it does look like?
[Image: jump.gif]

How to use :
Simply put [:slide] command like this

Code:
[:slide, 0, 0, 25, 10]
Make sure you put both (x,y) coordinate in zero.

Link (version 1.5d - updated):
https://github.com/theoallen/TSBS/blob/master/Basic Modules v1.5d.rb

I'm unaware if it will be generate some issues. I just tested it in few case.
So, I also left the previous version in case if you found any issues regarding the sprite movement want to revert back (version 1.5c)
https://github.com/theoallen/TSBS/blob/master/Basic Modules v1.5c.rb

It should works with TSBS version 1.3c right now