Herb Digging MiniGame - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Herb Digging MiniGame (/thread-5295.html) Pages:
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Herb Digging MiniGame - DerVVulfman - 10-05-2014 Herb Digging MiniGame
Version: 1.3 Introduction This lets the game developer make a minigame where the player must dig up a herb withoug cutting the root while racing against a timer. Nimble fingers are a must when dealing with herbs/plants with extensive roots. Demo (Click) Instructions Built into the script. Credits AnimalX3 for the original version from 2008, Eagleeye1990 who suggested a 'success switch' feature, and finalholylight who suggested selfswitches. Compatibility Designed for use with RPGMaker XP. RE: Herb Digging MiniGame - yamina-chan - 10-05-2014 More thinsg for me to test XD Sounds interesting, I'll try that out after I'm done messing arround with your textfile extractor =) RE: Herb Digging MiniGame - Charlie Fleed - 10-06-2014 I think you should make a youtube channel about the hundreds of scripts you made. Not about the configuration, just show the demo while you use them and explain what they do. RE: Herb Digging MiniGame - finalholylight - 10-08-2014 Nice script, but would you mind add "self-switch" to script, because if you have many herb-digging locations in your game, you will use too many switches. RE: Herb Digging MiniGame - DerVVulfman - 10-09-2014 (10-08-2014, 08:25 AM)finalholylight Wrote: Nice script, but would you mind add "self-switch" to script, because if you have many herb-digging locations in your game, you will use too many switches.Self Switches? Fine... fine... fine... I'll do that. OH, WAIT! I did. New BUMP to version 1.2.... You can now use a normal switch, or an array that holds the ID of an event and its self-switch letter (like so: ['6', "A"] ). RE: Herb Digging MiniGame - RASHIDA12 - 02-25-2016 Dear VVulfman, there is a littile bug. For example: If im about to make a flower who gives me 10 items if I dig it, it always gives only 1 one of it despite the fact that I wrote someting else. Like this: $scene = Scene_Herb.new(33, 2, 30, 6, 17) Now, it should give me 17 times of Item 33, when I dig it. Right? But it only gives me one of it everytime. Hm... RE: Herb Digging MiniGame - DerVVulfman - 02-26-2016 Twenty five downloads, and no one noticed until now? Hey, Melana. We now have a... BUMP
to version 1.3 This fixes the script... particularly a bug on like 495 where it didn't give you the @amount of herbs defined. RE: Herb Digging MiniGame - RASHIDA12 - 02-28-2016 I've a question. How do I change the volume of the sounds of the scirpt? I mean the Audio/SE/129-Earth01 when I dig. And how do I choose a custom sound when I succesfully dig a herb. I mean beside from the original victory theme. RE: Herb Digging MiniGame - DerVVulfman - 02-28-2016 The bulk of this script is still AnimalX3's, so I did nearly 'nothing' to the original other than the suggested changes by Eagleeye1990 and FinalHolyLight. However, the changes you wish are easy. Your typical Audio call is ( Filename, volume, pitch ), so when you find line 480 reading ... Code: Audio.se_play(Herb::DIRT_DIG_SE) Code: Audio.se_play(Herb::DIRT_DIG_SE, 80,100) Likewise, you can do the same to the fail sound effect on line 460. And the traditional 'battle end' music was hard-coded on line 492. You could replace the line with ... Code: Audio.me_play("Audio/SE/012-Gag01",80,100) RE: Herb Digging MiniGame - Cortez - 03-14-2016 Hi i've just tested your demo. And i love this system, could you make a relic digging version of this ? If we can use a map to store all relics hitbox (1 map per relic) and a png image to set relic graphic. I hope you can read this post and wish that my idea become real. See Ya. |