Golden Sun Camera - Full 360 Rotation Desired - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Code Support (https://www.save-point.org/forum-20.html) +--- Thread: Golden Sun Camera - Full 360 Rotation Desired (/thread-5317.html) |
Golden Sun Camera - Full 360 Rotation Desired - finalholylight - 11-03-2014 Hmm, I tried camera_set(GS::ATTACK) , and set ATTACK = -180 (all actors will not move) but actor 01 (isaac) still move, 3 other actors work fine. I'm trying to understand how camera rotates, I want to extend the rotation, in demo it only rotates around 1/2 the screen (or 1/2 ellipse) RE: Golden Sun Camera Battle System - DerVVulfman - 11-04-2014 Do you have any bracketed values in Isaac's name (ie Isaac[0] ) ? If you do, you're overriding the default value and are using the normal rotation for Isaac while the others are forced to a -180 rotation. Insofar as your problem with only half rotation: The Instructions Wrote: Look at the GS module where you config stuff. You're probably gonna find FULL_ROTATION set to false. Hehehe... Set it to true. RE: Golden Sun Camera Battle System - finalholylight - 11-04-2014 Ow, I forgot author set value [140] to the name of Isaac's weapon. About camera rotation: FULL_ROTATION = true FULL_ROTATION = false I want FULL_ROTATION means that: RE: Golden Sun Camera Battle System - DerVVulfman - 11-05-2014 THAT full a rotation? Yarg. Not likely. And looking at the script, I wouldn't know where to start. RE: Golden Sun Camera Battle System - finalholylight - 11-05-2014 Or actors will rotate like that (red) : not need to see actors' face I'm trying edit screen_x, hmm, but not work, still can not understand the algorithm that author used in this system :-? RE: Golden Sun Camera - Full 360 Rotation Desired - DerVVulfman - 11-06-2014 The algorythm confuses me too. So the thread by RotimKid / Shockwave does not become filled by this request (as he's no longer here or supporting the topic), AND to make it visible to others who may be able to offer their assistance, the more recent posts asking for a full 360 rotation has been trimmed off and moved here... in Code Support. The original topic can be located Here. |