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![]() +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Code Support (https://www.save-point.org/forum-20.html) +--- Thread: ![]() |
Best Practices for Adding New Data to Saves - tnsi - 02-14-2015 I'm currently beginning work on a significant collection of scripts, which adds significant functionality to an RM game- but also handles a large amount of new data that doesn't exist within the default scriptset of RPG Maker. Is there a best practice for adding new data- while retaining compatibility? Basically, what I'm seeking to do is define a new set of data within the save file that handles another set of variables, and I don't want to conflict with existing scripts or access variables accessible in the RM GUI. RE: Best Practices for Adding New Data to Saves - DerVVulfman - 02-15-2015 Aliasing would be best, and I do have a method of sorts you may wish to look at: Game Data Sneak. That may not work COMPLETELY with VXAce, due to its use of a new manager class for the data... but it is a start. RE: Best Practices for Adding New Data to Saves - Taylor - 02-15-2015 RE: Best Practices for Adding New Data to Saves - tnsi - 02-16-2015 Looks like aliasing the make/extra save contents did the trick. Thanks guys. |