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Best Practices for Adding New Data to Saves - Printable Version

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Best Practices for Adding New Data to Saves - tnsi - 02-14-2015

I'm currently beginning work on a significant collection of scripts, which adds significant functionality to an RM game- but also handles a large amount of new data that doesn't exist within the default scriptset of RPG Maker. Is there a best practice for adding new data- while retaining compatibility?

Basically, what I'm seeking to do is define a new set of data within the save file that handles another set of variables, and I don't want to conflict with existing scripts or access variables accessible in the RM GUI.


RE: Best Practices for Adding New Data to Saves - DerVVulfman - 02-15-2015

Aliasing would be best, and I do have a method of sorts you may wish to look at: Game Data Sneak. That may not work COMPLETELY with VXAce, due to its use of a new manager class for the data... but it is a start.


RE: Best Practices for Adding New Data to Saves - Taylor - 02-15-2015




RE: Best Practices for Adding New Data to Saves - tnsi - 02-16-2015

Looks like aliasing the make/extra save contents did the trick. Thanks guys.