Atlas of Kharis - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: Atlas of Kharis (/thread-5416.html) |
Atlas of Kharis - JayRay - 03-14-2015 First, I always suggest mapping out everything you do before applying it to tile, and with such, a few days ago I proposed a change in the vast scale of the world of Kharis. With that being said, I decided that I really needed to know how many maps I had to work with... inasuch, I sketched out the various landforms of Kharis, for the Roguehaven Game.. as of now I'm looking at each square being a specific 500x500 map, but if that becomes too much of a daunting task, I may make each four squares represented inside one 500x500 map with each square represented by 250x250 tiles. RE: Atlas of Kharis - Ahzoh - 03-14-2015 This is indispensible knowledge for mapping and climates: http://web.archive.org/web/20121026185555/http://jc.tech-galaxy.com/bricka/climate_cookbook.html#basic RE: Atlas of Kharis - JayRay - 03-14-2015 actually, yes, yes it is, wow, THANKS Ahzoh! I think I'll stick with larger maps, and just make it work... 148 world maps for 500x500 each, linked together for the stitching RE: Atlas of Kharis - DerVVulfman - 03-15-2015 *Moved* As this is really a game development concept, more specifically a concept topic for the Roguehaven game's mapping system, this thread was moved into Development Discussion. it's kinda like your own private 'Maps' thread. RE: Atlas of Kharis - JayRay - 03-16-2015 ah, okay, cool... and even at 148 maps, I still got a LOT of room to add stuff! Free Roaming maps! Woohoo! |