DoubleX RMVXA State Counters - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: DoubleX RMVXA State Counters (/thread-5444.html) |
DoubleX RMVXA State Counters - DoubleX - 04-11-2015 DoubleX RMVXA State Counters
IntroductionVersion: v1.00e Displays the state icons with remaining turns on their battler sprites Prerequisites * Simple yet flexible user configurations * Some RGSS3 scripting proficiency to fully utilize this script Video Script DoubleX RMVXA State Counters Instructions Open the script editor and put this script into an open slot between Materials and Main. Save to take effect. FAQ None so far Compatibility Fix Not needed yet Credits and Thanks None Author's Notes None Terms and Conditions You shall keep this script's Script Info part's contents intact You shalln't claim that this script is written by anyone other than DoubleX or his aliases None of the above applies to DoubleX or his aliases Changelog v1.00e(GMT 1300 19-9-2015): 1. Fixed lacking the spriteset viewport reader and iconset loader bug 2. Further increased this script's compatibility v1.00d(GMT 0800 16-9-2015): 1. Fixed duplicate actor sprite creations at the start of battles bug 2. Increased this script's compatibility and readability v1.00c(GMT 1500 14-4-2015): 1. Improved this script's robustness v1.00b(GMT 1100 11-4-2015): 1. Fixed the state remaining turn display bug when a state's reapplied v1.00a(GMT 0900 11-4-2015): 1. 1st version of this script finishe RE: DoubleX RMVXA State Counters - Samven - 04-15-2015 Oh, wow, this looks pretty cool! I may have to give this a whirl. RE: DoubleX RMVXA State Counters - DoubleX - 05-04-2015 Updates v1.00c(GMT 1500 14-4-2015): 1. Improved this script's robustness RE: DoubleX RMVXA State Counters - DoubleX - 09-16-2015 Updates v1.00d(GMT 0800 16-9-2015): 1. Fixed duplicate actor sprite creations at the start of battles bug 2. Increased this script's compatibility and readability RE: DoubleX RMVXA State Counters - DoubleX - 09-19-2015 Updates v1.00e(GMT 1300 19-9-2015): 1. Fixed lacking the spriteset viewport reader and iconset loader bug 2. Further increased this script's compatibility |