(RMXP) Autotile Expanded - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Tools (https://www.save-point.org/forum-42.html) +--- Thread: (RMXP) Autotile Expanded (/thread-5445.html) |
(RMXP) Autotile Expanded - JayRay - 04-11-2015 Autotiles Expanded!
A unique tool and resource to add tons of autotile-style graphics to your tileset in RMXP. Here I offer a new way to do autotiles, urged by the limitations of the RMXP Autotile limitations (7). Photoshop CS6 Compatible Image and Stand-alone Layers available! - Create two patterns of 32x32, and fill your foreground layer and your background layer. I've taken the liberty of adding a few other graphic details so that you can add a bit of depth to your graphics. The mask (photoshop) and the transparent layer (standalone) will create the transition between the two layers. Ten tile spaces on the right hand allow you to add tile details (flowers, rocks, whatever) to give you a bit more detail to your expanded autotile. When you're done, just add this to your tileset, or create an autotile using some of the created tilesprites. However, you can also get rid of the background element altogether and use the autotile expanded to create layering effects! Example: I'm sure everyone who has RMXP is familiar with Ground2. Well, with this layering system, you can have a more expanded Ground2, and save that autotile slot for something else, like so! I've already submitted this as a download, so please give it a try, and if you have any questions, please feel free to give me feedback. [LINK] Get Your Autotile Expanded Setup Here! [LINK] RE: (RMXP) Autotile Expanded - DerVVulfman - 04-12-2015 By design and definition, this is a tool that manipulates autotile resources, much like a characterset generator is a tool to make charactersets. And as a tool, it has been moved to the TOOLS board. |