RandomEnkounters XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: RandomEnkounters XP (/thread-5642.html) |
RandomEnkounters XP - kyonides - 11-17-2015 RandomEnkounters XP
by Kyonides-Arkanthes
Introduction This scriptlet adds a very simple but curious feature to your game mechanics, it shows one of the semi-randomly generated monsters that could emerge out of the blue every other hero's step. Once this happens the hero can't do much about it but turn around in desperation possibly. Later on the player would read a message or even listen to some "I'm here" or "Come and get me" or any similar (customizable) sound effect just a few moments before the battle starts. After a short discussion about my script I added a new feature that allows the game developer to set a custom animation when the enemy trooper shows up. (I haven't tested it yet, though.) Let's say some Wulfo convinced me to add it. Honestly I think I'm kind of spoiling forum members or visitors lately by adding more and more features to scripts. NEW FEATURE!
Now Multiple Foes might suddenly appear on the map depending on their actual location around the player! I hope that the people interested in my script really appreciate it. The dialogues displayed here are defined in a common event for your convenience.
Credits To me, Kyonides-Arkanthes, your busy scripter. Terms of Use It's free for use in non commercial games. Contact me if you are going commercial. Just don't forget to add me to your credits list. Do not repost it anywhere! RE: RandomEnkounters XP - kyonides - 11-23-2015 Bump It Up! Bump It Up!
Well, I just updated my script to include a very small but sometimes significant feature. If your hero can see there is an event right in front of it, the randomly called monster or enemy won't show up right above it as it were smashing it to smithereens due to its overweight. Instead it will show up right behind the hero!
RE: RandomEnkounters XP - kyonides - 05-29-2016 A Big Bump Doesn't Cry!
I received a report about some F12 refresh related issue so now I'm posting the new version of my script here. Yeah, I do hate F12 for some good reasons. RE: RandomEnkounters XP - kyonides - 01-20-2019 A Bumping Monster Has Come!
This time I added two new features and a minor fix to the random enemy sprite that sometimes didn't stop the player from going under its wing...or ghostly shadow This time it will stop right there as it would do if the player had hit a rock or a wall. Concerning those features I mentioned above, I got to say you can now watch the enemy move its feet or ghostly skirt of sorts and read whatever that monster wants to yell at your heroes! Even so it is optional, it is not like they should even utter a single word if you do not want them to speak freely. RE: RandomEnkounters XP - kyonides - 02-23-2023 The Long Wait Was Justified!
From now on, game developers can make multiple enemies appear on the map if the random encounters are enabled! Guys, I don't think I'd like to be in Aluxes' shoes right now.
RE: RandomEnkounters XP - kyonides - 02-24-2023 Heeding the Call of the War Drums!
Starting from version 1.2.0, you can setup as many common events as needed to add more events taking place, that are NOT related to the foes now visible on the map, or simply show some interesting dialogues on screen to crush your heroes' morale in no time! Just keep in mind you will need to use the Troop ID's as the key in the COMMON_EVENTS Hash. There is also a simple way to define a default reaction for the rest of your enemy troops. I guess wishing you a "Happy War!" won't make any sense to you here.
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