Kuests XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Kuests XP (/thread-5715.html) |
Kuests XP - kyonides - 02-04-2016 Kuests XP
version 0.9.1
by Kyonides-Arkanthos
Introduction This is another quest system that pretends to show all quest related info in a "non-regular RPG maker window" environment, meaning it won't display a single common window on screen but some sort of spriteset and background pictures to make it look different, a little bit more ancient if possible. This one is based on a previous work that I stopped developing back in 2012 that included all ye old windows being displayed all over the screen. Features
Localization So far my script has been localized in English, Spanish, German and my conlang Kexyana. Perhaps Ahzoh might want to try to add some Arkhean or Vrkhazhian localization just for fun. DEMO English version Spanish version German version - Partially translated Kexyana version - Partially translated, made for fun Other Conlangs might be taken in consideration FAQs Q: Why doesn't the font show up? Why does the font disappear? A: Perhaps I forgot to mention that the script is setup to make use of a particular font named Diploma, I forgot to include it in the package. Diploma is a free distributable font. It should be found in the same location as the demo. Credits To me, obviously, since I'm the scripter in charge but also to Melana for partial translations to German, to Nyakuya (also informally known as Maracuyá) for image editing and bitbox.com for providing some texture freebies. Terms Of Use Free to use in non commercial games if given proper credit. RE: Kuests XP - Mel - 02-05-2016 I tried it out, but when I enter the active quests menu the font in the whole game is disappearing. But beside that i looks cool already. :) RE: Kuests XP - kyonides - 02-05-2016 Thank you for your report. I already fixed that by including the corresponding font in the same download folder. Keep in mind that the font the script uses can be changed at anytime if you edit the DEFAULT_FONTNAME constant string value. RE: Kuests XP - kyonides - 03-05-2016 Another Bump Is Chasing Chicks!
(Or people interested in scripts at least...) A new version of Kuests XP (0.9.0) is already available in English and Spanish! Basically this version includes a new Future Quests aka Available Bounty Quests menu that looks pretty much like the complete menu and some slight modifications of other parts of my script. The only catch is that it's still impossible to accept a new Bounty Quest. Just check the updated instructions on my script for more info. RE: Kuests XP - kyonides - 03-05-2016 The Bump Is Kind Of Lazy Today
(Or people interested in scripts at least...) A new version of Kuests XP (0.9.1) is already available in English, Spanish and German! This one is merely a much needed update that may allow you to accept bounty quests (future quests available at that specific time) but the only indicator available so far is the OK sound or the Buzzer if the quest was previously accepted. I have no idea what kind of sprite might be good enough to tell the player that mission was accepted. Submissions are welcome! |