Battle : No Battle End ME - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Battle : No Battle End ME (/thread-5815.html) |
Battle : No Battle End ME - Kain Nobel - 06-04-2016 Introduction A script that allows the developer to temporarily disable the Battle End Me. See Also : Battle : Use Map BGM Instructions Place below default scripts and above Main. You can use an Integer Switch ID for this effect. Code: DisableBattleEndME = 3 You can use an Array of Switch IDs for this effect. Code: DisableBattleEndME = [1, 3, 17, 191] You can simply set as true for this effect. Code: DisableBattleEndME = true Script Content Hidden Compatability Written for RPG Maker XP. Please tell me if this works in VX or VX Ace; if it does, I'll change the topic icon. Credits Free to use in commercial and non-commercial games. Just credit Kain Nobel and enjoy! |