KTempSkills XP - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: KTempSkills XP (/thread-6248.html) |
KTempSkills XP - kyonides - 02-20-2017 KTempSkills XP
by Kyonides
Introduction This scriptlet of mine should let you use temporary skills that will be consumed after few uses, you need to configure them in the KTemp module section to make it work fine. The latest version also lets you make an item specifically to let the player consume it instead of using up his o her hero's SP. DOWNLOAD
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Free to use anywhere without warranty, even if I've already tested them, I reserve my right to post it wherever I want to so don't repost it anywhere else. RE: KTempSkills XP - kyonides - 03-23-2017 This is no simulation! It's an actual BUMP!
Yeah, I just showed up here because I actually wanted to quickly update this scriptlet of mine to make sure it might work fine just as expected by the few cats that every so often show up here to steal, err, I mean, to appreciate my simple but useful scripts. XD RE: KTempSkills XP - kyonides - 08-04-2017 I recently updated this script to let you know I made internal changes to its system and added a new feature already commented on the main post. RE: KTempSkills XP VX - kyonides - 08-08-2017 I had to update KTempSkills XP once again, but guess what? I now offer a new version for those four cats that still love to make games with VX! RE: KTempSkills XP VX - DerVVulfman - 08-09-2017 You updated it? What were the changes in the update? Or was it that you now offer the VX version? RE: KTempSkills XP VX - kyonides - 08-13-2017 Minor bugs mostly or renaming one or two methods, nothing important, I'm sure people missed it. Yes, it's mostly about porting it to VX, but I'm unsure if it's worth porting to VX Ace... |